Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

barekarp

26
Posts
A member registered 25 days ago · View creator page →

Creator of

Recent community posts

NOOO MY DREAMS have been crushed,
great game the hot mermaid really made me play till the very end finishing the game
it was a really good objective, the upgrades also give it good replay ability for a while since its very much impossible to finish without

Love everything about it got to level 8love the mechanics

yeah i know i mean the jump above, from rightwall to left

I like the pixel art and animation,
feeling of the bow was great, the sword felt a bit weird

my favorite was the different type of enemies and their appearances

does the game end here?

I coudn't press contintinue
had fun enjoyed the game i liked the art
my approach was to just to never play drawing cards so they can destroy it and think its a very guaranteed win when always attacking their attacks and leaving their draw cards be to use

what i liked most was probably the card designs and the animation when destroying the cards

sure will do in a min 

i hope you have tried it and not just hopping around asking for player xD

(2 edits)

yeah the timer ran out when i was on score 0 so it went back to 1 ;-;

when i drop the ball at 0 before the timer runs out will it be score 0 too ?

I like how there is multiple ways of beating the first 2 levels

on level 3 i got bit frustrated i wish there was a fast restart option
because when falling down you know you wont make it anymore, and then having to jump down
for the time to go off faster to then press the retry button to resee the a bit tiny long slide intro each time...

I joined the game and having multiple ways of beating the levels was fun and got me excited to explore both paths in lvl 1 and 2

 

(6 edits)

insane character design and animation,
im amazed how much you managed to do
in such a short amount of time, and I love how every kitchen device fits their ability

to me out of all of the enemies the first one felt the hardest to beat
 because he was the closest to the timer

and the other enemies always had given it away trough their reaction
making the invisible timer not much of a disadvantage

regardless it's an easy 10/10 for me the ui banner animation character design etc...  is mind blowing

was fun enjoyed it a lot sadly my skill aint good enough to play it to the end x)

I always missed this jump by pixel

(1 edit)

its so great love the art and music but is there a way to scale it?
I think its always a good exporting feature to check the scaling option 

(screenshot on 2560 x 1440)


very cute

really great love the way you ease the player into more complex levels

oh sorry to hear it should start playing when you press within the red square

 

very short but really fun game, i liked the simplicity of it and how brought new elements to your first mechanic
having no explanation in the game itself but everything is crystal clear what to do i think is amazing and i think you did a great job

noooo I was on 0 and it went back to 1 and then i died
it feels so eevvil but addicting at the same time, really enjoyed it, 

only on rare occasions at the start the ball spawned so that right at the start i falls directly trough the gaps and i think i only had once a target spawn below the lower platform but that didnt really bother me based on how fast you can restart. ITS really fun and i think ill play again to get that 1# because being on  0 and then falling back to 1 is so aaaaa it could have been me xD

really enjoyable

was really fun I love these type of games, challenge wise it was always interesting and a good build up in my opinion,

only thing i noticed was that the audio was a bit glitchy on the same bits but im not sure if that was on my end
but despite the minor thing I enjoyed it alot

absolutely love the artwork and audio

I enjoyed it a lot, when progressing to the next level I was a bit sad to loose all my upgrades
but I had fun regardless

Thank you for your honest feedback its been a while since i used unity or visual studio
so i was really slow at progressing in the first days, that hdrp among other things isnt supported on webgl i found out the harsh way, which sadly consumed a lot of time.

I hope for the next gamejam im more warmed up to have time left for sound and art,
regardless ty for playing and your feedback <3

Currently missing mechanics:

  • Updating windows
  • Debuff  / RIsks for when not updating

Therefore I recommend skipping all upgrades
Controls:

  • W move forward
  • A and D turn
  • Space to drift

And I would say most fun is just spamming space right after turning

(1 edit)

at the time being i recommend, staying inside the tutorial skipping all updates
since there is currently no benefit of updating neither a disadvantage of skipping updates, and you can see trough all the windows status messages at the top,

(Being in the tutorial just resets health and position on having no hp
finishing the tutorial reloads the scene when loosing all hp)

AMAZING GAME
I love how calming and exciting it is to play the game
and the retro look is really nostalgic.
It feels like such fully developed game already
for 4 days having such beautiful art / ui / soundeffects / music
and epic controls / mechanics that  feel very polished is crazy work.
Hope you get to eat and sleep again ^^
and treat yourselves to a 5 star meal you owned it, well done you owned it!

and currently when updating the window comes back up immedately later this is obviously not the case if i  decide to continue to work on it, althoe i did have many fun ideas for the game itself which i would love to add

(1 edit)

To finish the tutorial complete 3 waves, and choose to update
many features like score and debuffs on character when skipping updates I sadly
could not implement yet, enjoy :)