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Bardsley Creative

A member registered Mar 02, 2018 · View creator page →

Creator of

Recent community posts

Thanks for the video man. You're right the background is just the backyard at my parents place haha.

Merci <3

Thanks for letting us know! There should be a update in a week or so.

Thanks for giving the demo a try! Glad you liked it. Maybe in the full game I'll put in one of those "change the brightness until image is barely visible" things that a lot of games have these days.

Thanks for playing and the detailed review! Here's my view on your feedback.

I purposefully made the game slow because I'm making unique art for each level. Its fine to race through repeated tile-sets but I'm trying to keep Seedlings grounded in reality. I will likely make the box and the wall climber creatures a bit faster though.

Having changeable seed colors to change the mechanics of current creatures is a cool idea but I'm trying to keep the tutorials to a minimum and that would get overly confusing fast. Also the art style is based around the current seed color. Most other colors wont look natural and will feel out of place.

With keeping with the grounded in reality theme, making more types of tree creatures, each with their own mechanics as the game progresses makes more sense. There's 5 more in the current build of the game. 

There are more hazards later on in the game.

Thanks for taking the time to review and I'm glad you liked the photographic art style.

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Yeah, everyone is allowed to. Id like for the videos to be the desktop version cos the audio works better, but feel free to make a vid of the html5 version as well.

Thanks for trying it out! Glad you liked it.

It seems you had the audio static bug that some browsers have with the game. What web browser did you play it on?

Glad you liked it! Thanks for playing.

Wow such a fast playthough. Thanks for trying it and making the video.

I didn't realize I didnt have twitter DM's on. You should be able to DM me now

Thanks for the kind words!

Yeah i really need to update my trailer and take out the kickstarter 2019 part.
Right now I'm using my twitter followers as a metric to know when I'll have enough community reach to actually have a successful kickstarter. The aim was 500 followers then try do a campaign.

Thanks for checking it out. I'm learning about Godot while making the game.

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Thanks for giving it a go and the support! Kia kaha. I may add something like that later on in the game. I'm trying to make it without any UI or menus though to keep it more immersive.

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Thanks! If you move the box guy all the way to the left or right, you can push the guy on top off with the branch hanging down.   

I should probably mention that the Kickstarter is delayed until later this year.

Thanks for the kind words.

Holy moley. Sorry the email didn't go into my main inbox earlier. I'll get you all the info today. Thanks so much for choosing me as a finalist

Cheers man. Thanks for doing the playthough and I'm glad you liked it.

Thanks for giving it a go. Your idea about making the mushrooms bouncy is intriguing.

Thank you so much for the support, I still have some stuff to sort out before the launch, so maybe early next year.

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It should be once the full demo is complete. I have plans to have a 30fps mode as well for slower computers. Right now its set to 60

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Thanks for giving the game a go and thanks for posting the playthough :D

What type of computer are you using? Maybe its just the capture program but it looks like its running at like 2/3 the speed it should be.

Hahaha I have never seen that bug before. Thanks for finding it and documenting how you got it. I think i know what i can do to fix it.
Glad you enjoyed the game.  Are you going for the photography style as well for your next game?

Whoops i forgot to actually put in the video:

Thank you so much for the support. I'm hoping to make a Kickstarter to fund the full game once I complete the demo.

Yes i can.

Can i comment on my own post? lets see