Thanks for the video man. You're right the background is just the backyard at my parents place haha.
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Thanks for giving the demo a try! Glad you liked it. Maybe in the full game I'll put in one of those "change the brightness until image is barely visible" things that a lot of games have these days.
Thanks for playing and the detailed review! Here's my view on your feedback.
I purposefully made the game slow because I'm making unique art for each level. Its fine to race through repeated tile-sets but I'm trying to keep Seedlings grounded in reality. I will likely make the box and the wall climber creatures a bit faster though.
Having changeable seed colors to change the mechanics of current creatures is a cool idea but I'm trying to keep the tutorials to a minimum and that would get overly confusing fast. Also the art style is based around the current seed color. Most other colors wont look natural and will feel out of place.
With keeping with the grounded in reality theme, making more types of tree creatures, each with their own mechanics as the game progresses makes more sense. There's 5 more in the current build of the game.
There are more hazards later on in the game.
Thanks for taking the time to review and I'm glad you liked the photographic art style.
Thanks for the kind words!
Yeah i really need to update my trailer and take out the kickstarter 2019 part.
Right now I'm using my twitter followers as a metric to know when I'll have enough community reach to actually have a successful kickstarter. The aim was 500 followers then try do a campaign.
Thanks for giving the game a go and thanks for posting the playthough :D
What type of computer are you using? Maybe its just the capture program but it looks like its running at like 2/3 the speed it should be.
Hahaha I have never seen that bug before. Thanks for finding it and documenting how you got it. I think i know what i can do to fix it.
Glad you enjoyed the game. Are you going for the photography style as well for your next game?