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barathron

9
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A member registered Jun 15, 2020

Recent community posts

I just won my 1,000th game, so I wanted to come thank you for all the fun times.  I hope you're having fun and doing well making the game for other platforms.

If there's still development happening, or a sequel planned, I'd love to see a couple things.

First is an undo button.  I know you can restart the current round, but it's a lot of work to get back where you were, and it can be hard to remember all the moves to get there.  Simple misclicks seem to cause undue punishment.

Second is a difficulty rating.  I know you don't have an auto-solver (since you said you're not sure if every game is solvable) but you could crowdsource the data by having the game report when a seed is finished or abandoned.  I'm quite sure some seeds are not solvable, and it'd be good to know that in advance.  It'd also be quite useful in presenting the game to new players, letting them see seeds that have been completed by a higher percentage of users first.  "Difficulty levels" could be brackets of percentages, like "easy" is 80-100% cleared, "medium" is 60-80%, etc.  (However the data works out.)

馃巸 Fun Halloween release! 馃巸

That's ok, it's still very fun! Thanks!

Are there any keyboard controls?  That's a lot of clicking!

Awesome!  Do you have any idea how long it takes for updates to get through Catalog?  The undo fix will be great.


I must have gotten through 93 by guessing, if it was impossible to reason through...

I just wanted to chime in on how much I love this game.  I've always enjoyed the puzzles this was inspired by, but the combination is definitely better.  I'm currently on level 93 and looking forward to having all the (curated) random levels yet to play.


Am I correct in thinking that some puzzles have multiple solutions?  For instance, I've had a few levels where there's only a 2x2 space left empty, and there are two of the same shape left to place, where any configuration of them is valid.


Am I also correct in thinking that there are some times you have to guess, if you can't think ahead 4+ moves?  I've worked out a lot of placement strategies, but I've had maybe 5-7 levels where I couldn't see a way to move forward without just placing something and seeing where it leads.


I do have a bug report or feature request, sort of related to that last question.  The B button is supposed to be an undo, right?  Shouldn't it just undo a single change?  I'm always scared to use it because it doesn't seem predictable how many changes it will undo.  When it undoes 4-5 changes, it can be frustrating, because it takes a while to work out the harder puzzles and I can't always remember those previous moves.