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BaraBlazer

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A member registered Sep 29, 2017 · View creator page →

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Even the the visuals are quite basic, it gets the job done. Enemy design is also quite spot on, requiring you to think about using the terrain and fighting where you have the advantage. Surprisingly, I had a blast with this game - the many different paths to victory, the exploration and challenge being rewarded with a better gun, I enjoyed this game quite well! Held my attention for roughly 20 minutes.


I did find one "feature" which may be a bug? When dying, you keep your weapon level, and the old weapon upgrade is still there, meaning I can get up to level 3 weapon from the get-go

Dude, I found at least 3 soft locks in the game. The atmosphere was nailed, but the game design was frustrating. Deaths came from places where it couldn't be avoided, and sometimes even required to continue. Random doors towards progress which the players had no clue on which one is the right one. It isn't hard. It's tedious and frustrating. Even the game's atmosphere is almost ruined by the grammatical error which at least a third of the sentences in the game are. In the end, the story seemed to be cryptic just for the sake of being cryptic. Including the *SPOILERS*







Loop to the beginning of the game again. If it's supposed to represent the character's eternal and useless struggle, it works. It doesn't make the game any less satisfying to complete, especially after dealing with the unfair deaths and floaty super speedy controls when in stage 2 you needed precise platforming.

In conclusion, the atmosphere and theme of the game is pretty spot on, but the gameplay betrays the theme and turns it into a ragefest instead of a somber journey. If that was the point, then congratulations. Your point got across, with the price of leaving a bad taste in the player's mouth. However, for one of your early attempts, the game surely made an impression; both for the better and worse.


I hope to see more of your creations, especially when you have amassed more experience!

(1 edit)

Ayy, you've tried it. Which level in specific were you stuck on? Every level is short enough that you should be able to return to where you have failed in under 20 seconds, and not to worry; every level is beatable!