got softlocked after dying :(
bangbangay
Recent community posts
I opened the itch.io desktop app for the first time in a while, dead set on searching for some new games to play. I open the "browse" tab, click the tags "windows" since I'll be playing on my laptop, "free" since I'm short on money, and decide on "management" games for my search. I then decide to add "cute" to the tags to see if anything will pop up, and then I get the error: 429 Too Many Requests. So I assume a lot of people are using it. No problem. I'll wait a bit and come back later. I do so, but when I come back, I do the same thing, this time still with the same tags. I get the same error. I go back a page and see that it doesn't do it on only the first 3 tags. Then I click "newest" and I get the error again. So I do two tags and the newest and it's fine. This confirms it's a tag issue and not a too many users issue. Which isn't fantastic, since I can't get very much out of the tag system at all if I can't specify the system and cost without using up the space.
So what I propose is that the "newest/popular" tag not be included in the 3 tag limit, should that limit be important to the itch.io team. That way, the actual sorting of the games in view are not affected by that system, and you can still use three tags outside of that. Otherwise it's more of a 2 tag system, which sucks.
one of the most beautifully made games using rpg maker ive seen. the character designs are flawless and the combat is easy to remember and execute. the story is great and easy to follow, and the tasks are well tracked (especially love that it tells you when you're able to craft something, A+ all games need to do this i feel).
one issue i have encountered, however, is that the "hide sprite" option in the menu inverts itself at times, causing the options to flip - "yes" becomes "no" and vice versa. a bit annoying, but manageable. i just like being able to pull up the picture on my own and not have it cover the screen a bit. otherwise, 10/10.
there also seems to be some sort of bug involved with the hero's attacks. i dequipped everything to help get the boss game over anims easier (it wouldn't let me surrender, but i assume that was an intentional thing) and after i re-equipped the sword and everything i realized that the hero could no longer attack destructible objects or first strike enemies, and then in battle his attacks did nothing. it did the attack animation but no damage was made (not even a zero popped up) and it did that for every battle i tried, on multiple maps (tried in goblin camp first, then aqueducts, then the kobold areas) and yea, nothing. restarting the game fixed it, so im unsure what causes it. thought you should know.
and you're welcome for the first bug reports! thank you for making the game!
oh yay! yea a separate autosave system would be great, i don't mind redoing certain parts of levels if it means i dont accidentally autosave over my previous stuff. also makes it easier to try stupid decisions without having the autosave keep me at the teleport thingy when i die from said stupid decisions. thank you for taking player input!
pretty good for how little it has for now, but glad that you are going to add more. the style is very cute.
if you are open to suggestion, maybe add more to the room that the surrogates are in? its very bland right now, im sure if this were a real surrogacy they would appreciate some more comfort lol
game won't download. hit install and it gets to 100% then gives this:
rar: an entry cannot be decompressed (Max_The_Elf_DEMO_Data/sharedassets4.assets.resS)
idk if that file was named incorrectly and the pathway got screwed up or something, but it won't extract all the way because of it. please fix :(
