Honestly have no clue why that glitch would happen, thanks for letting me know. This was my first finished game and I had a lot of fun with it, so I'm totally looking forward to participating next year. Thanks for checking it out!
BandannaDoo
Creator of
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It's infinite - kind of inspired by many Game & Watch games or many arcade games in general. I used a combination of an exponential regression curve to make the levels ramp up in speed over time, and some parameters that make the quotas slightly more forgiving as the timer becomes more demanding. Other than that though, it's a randomised system. Thanks for checking out the game!
With more time I was going to add a currency system that would let you buy temporary power-ups like a time freeze or teleporter. Following that idea, I was going to have a system where you could end the timer early which would reward you with currency, making the initial rounds a bit more interesting. Thanks for checking the game out!
The aliens spawning in the loading bay is actually intentional, it's designed to get you to count them all within a small area. Sometimes the level will want 10 aliens and the bay starts with 20 inside, so you have to count them out pretty quickly as you take enough out - that was the idea anyway. Thanks for checking out the game!
Presentation is really nice. I love the phone interface, and I absolutely love how the music app acts as an actual track selector including volume control, great touch. The writing is super endearing and a nice reward for each level you beat. The gameplay concept is pretty interesting, and the puzzle design gets you thinking. Super great work on this.
I absolutely love this concept. At first it seems like a regular turn-based RPG, but realising that you have limited attacks and need to use your breaking cards to your advantage turns it into a really engaging puzzle game. Taking down enemies with huge healthbars using crazy, multiplicative attack combos is super satisfying. The presentation is pretty standard but I really like the fancy effect when you hover over a card with the mouse. This is a solid little game and would make for a great fully-fledged game. Great work.
Great presentation, I didn't notice this at first but the fact that the different desk colours are accurately reflected in the mini-games is a great detail, and all of the spritework and colours are great. I would've liked a way to see the rest of the classroom during the minigames, since all of the kids' timers are constantly going down - it'd be a good feature to easily scout out where to go next. The rapid series of minigames combined with the challenge of navigating the classroom quickly makes for a really engaging gameplay loop. Great work.
I like the light-hearted tone with the art-style and comedic writing, contrasted with the gameplay which can get pretty tense. The gameplay could be a bit more varied, maybe with some form of ramping up as the timer goes down. Clicking a button to power a countdown is a great concept and makes for a unique combination of a micro-manager and clicker game.
