Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bandabos

9
Posts
50
Followers
1
Following
A member registered Oct 07, 2024 · View creator page →

Creator of

Recent community posts

This game will be free forever as this is I recognize this is a starter project, I intend on expanding it a lot but all of the donations are voluntary, although I greatly appreciate donations, reviews like this are amazing as well, it keeps me motivated knowing that people want to play this game

Hi!

I thoroughly read your review, and I appreciate it a lot, for real, it's hard for me to playtest the game and keep up with everything else. There are a ton of issues with the game right now, as you can see, both visually and in terms of gameplay. I will be fixing these issues along with a few others I've encountered.

Balancing this game has been quite hard for me. I tried to balance it by adding the arena, that way you can earn money and buy card packs in case the linear story gets too hard.

  1. I think I will remove the loss of Moanika when losing a battle. There is really no need for this, and the time "lost" from losing a match should be enough of a penalty for the player.
  2. The buff system was kind of a nightmare to add. I will make sure to revamp this to make it work properly, and also notify the player via visual cues.
  3. THERE IS NO 3?? Is there a 3 and you omitted it?? What is the secret 3?????
  4. I will replace the lust drop counter with a popup every time the lust card drop chance increases, although you should be able to Forfeit with the button on the left side, there shouldn't be anything overlapping with the Lust Drop counter.
  5. Yeah, many people complained about the slow enemy combat. I will make it faster, but I think I will also change the way it works. Maybe the enemy also gets a visual deck, and when they play a card, it just flips around so you can see all the cards the enemy played this turn.
  6. I didn't quite understand this: what do you mean by gallery updates? Whenever you win or lose, you get an image and that goes straight to the gallery.

Fights are hard, yes, but I think the bigger issue is that they are quite random. Sometimes I win with 20hp left, and sometimes I lose with the enemy having 20hp. There are indeed a few OP broken cards. Even though they are cool, I think I should save them for later on in the game.

The lust mechanic also gives you the opportunity to deal direct damage, skipping any Block the enemy might have.

You are very correct regarding Moanika. I didn't implement it in the previous builds because I knew it was very badly balanced. When I released the shop and black market, I brought Moanika back again, and it seems like the issue still remains. The adult aspect for the time being will just be the Gallery images and a few card arts, I will see how I can expand this later on... 

Currently, I'm slowly creating a world for the players to roam around, and the idea is that the card game is the main combat style. I don't want to get scope creep, so I'm taking it very slowly and carefully.

Again, thank you so much for the feedback! Hopefully this project turns into something that is easy to play yet rewarding :)

I'm a 3D artist at heart but to dip my toes into game dev I've opted for 2D AI art for the time being. Once I get this game to a stable, easy to update/add content state I will continue with my other 3D project.

Should work now... thanks for the heads up, my savegame was beyond that menu so I didn't even take a look at it before publishing

Ffs thank you so much I'll look into it, I just revamped that menu cuz it looked bad

I've just uploaded a fix!! 1.20.1

99% My fault... I've overhauled the breakdown system last update. Now you don't need a specific card... There are a few cards, each one more rarer and easier to play than the other. You should be able to break down Liora with Elara's drops as well no problem. I will check into this issue and post a fix ASAP, thank you so much for pointing this out :)

Hi! Thanks for the input. Someone over on Patreon mentioned the same thing. The error has been fixed, I will push the update tomorrow most likely.

Thank you so much for the input, and yes I will be setting up a Discord next week.
I will push a fix in a few days. It will cover your bug and a few others

The "Moanika" system is not implemented yet, the game will have a shop where you can buy booster packs and sell the ones you don't use anymore

First!!!!
Please guys enjoy this game, I've spent quite a bit of time making sure I have all the tools to scale this game to what I'm envisioning and not get stuck during the development process.

I enjoy painting images so I most likely will add more digital handpainted lore images like the first image

Any issues, bugs, suggestions, let me know in the comments its highly appreciated and I don't plan on abandoning this game any time soon. This is just scratching the surface, I'm trying to not get too much scope creep to be able to push updates constantly without breaking the whole game...

Small spoiler of the next character: