Ooooh, this is BEAUTIFUL!
Little problem I had: you can fall out of the level entrance and get stuck, thought one could go back to the previous screen^^
But it controls really well and I like how the wall-stickiness behaves, very satisfying :)
Visually this is super impressive, especially for the jam timeframe and while making everything from scratch! Feels like you make a great team :D
(Tho personally the bloom (think that's what it's called) is a bit too much, just a tad)
Wish I could say more about the gameplay, but I'm having a hard time getting past the first few obstacles, haha^^
Love the idea and the fact that with some transformations you can (and need to) do a shoulder-bash. The robots all look cool, but the rhino is probably my fave :)
(Also, it helps to have the left hand on jump and bash and the right hand on the arrow keys for transformations, but it's still all waaaayyy too fast for me)
Thank you! :)
Noted, I just didn't have the time - messed something up when converting the velocity vector to radians and then I just gave up and hardcoded the four cardinal directions because there was still so much else to do^^
I'll have to clean that up post-jam tho and make it at least 8 directions.
Super charming! :)
(How hasn't anyone commented on this yet?)
Really like the grappling mechanic, but the physics of that specifically feel a little clunky.
The levels look nice and lush, also feel designed pretty well. I still have to finish it though^^
Sweet pixel art, consistently pleasant to look at :)
This one caught me by surprise - I haven't finished it yet, but it's been super fun!
Really like the little world you've built, controls are tight, the pixel art is simple, but nice and expressive :)
(Had a bit of trouble understanding that the map ends on the far left, I tried phasing through the killzone there, and ended up using it as a wall to climb, which somehow worked^^)
Great vibes :)
You should be good to go, no worries :)
As long as GameMaker exports to the web, so people can play your game in the browser, you're golden.
(That's not mandatory, but a big plus - not everyone wants to download your game, and like that it's playable on most platforms, at the very least windows mac and linux)
I've had this lying around for a while, but never made a Löve-project with it, which is a shame.
Since I don't want to go into this jam with half my rendering done, I want to give others the opportunity to use it too :)
It's a pseudo-3D library for Löve (love2d.org), in the vein of zdog (zzz.dog), but with fewer features (and zdog is for the web).
There's also a simple 3D-editor in there, but it's frankly only useful if you're me.
I should do a tutorial at some point, I'll post it here if I do :)