Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bananicorn

15
Posts
1
Topics
5
Followers
15
Following
A member registered Aug 30, 2018 · View creator page →

Creator of

Recent community posts

Ooooh, this is BEAUTIFUL!

Little problem I had: you can fall out of the level entrance and get stuck, thought one could go back to the previous screen^^

But it controls really well and I like how the wall-stickiness behaves, very satisfying :)

I have a bug to report:

It's too good, I'm jealous ;-;

Just casually making a metroidvania is wild^^

Even with reused assets, just doing the level design, mechanics and writing would've taken me waaaay longer^^

Visually this is super impressive, especially for the jam timeframe and while making everything from scratch! Feels like you make a great team :D

(Tho personally the bloom (think that's what it's called) is a bit too much, just a tad)


Wish I could say more about the gameplay, but I'm having a hard time getting past the first few obstacles, haha^^

Love the idea and the fact that with some transformations you can (and need to) do a shoulder-bash. The robots all look cool, but the rhino is probably my fave :)

(Also, it helps to have the left hand on jump and bash and the right hand on the arrow keys for transformations, but it's still all waaaayyy too fast for me)

100%,  yeah^^

Damn, looks like I really wanna take this thing a bit further after the jam, would be a shame if I just left it at this :)

Absolutely LOVE the squash-and-stretch of the character :D

If I didn't see you post your progress on the discord, I wouldn't have believed you made this last week^^ (even with some pre-existing assets, this is impressive)

One of my faves this jam! :)

Thank you! :)

Noted, I just didn't have the time - messed something up when converting the velocity vector to radians and then I just gave up and hardcoded the four cardinal directions because there was still so much else to do^^

I'll have to clean that up post-jam tho and make it at least 8 directions.

I'm really really bad at this, so I need to give it another try later on, but the concept is hella cool :D

Hits the themes perfectly and incorporates  them into its core gameplay, full points there!

(Also, submitted 13 seconds before the deadline, that's mad^^)

Super charming! :)

(How hasn't anyone commented on this yet?)

Really like the grappling mechanic, but the physics of that specifically feel a little clunky.

The levels look nice and lush, also feel designed pretty well. I still have to finish it though^^

Sweet pixel art, consistently pleasant to look at :)

This one caught me by surprise - I haven't finished it yet, but it's been super fun!

Really like the little world you've built, controls are tight, the pixel art is simple, but nice and expressive :)

(Had a bit of trouble understanding that the map ends on the far left, I tried phasing through the killzone there, and ended up using it as a wall to climb, which somehow worked^^)


Great vibes :)

Thank you very much! :)

I wish I'd made more levels in time for the jam tho^^

Ah well, can still do that once it's all concluded :)

You should be good to go, no worries :)

As long as GameMaker exports to the web, so people can play your game in the browser, you're golden.

(That's not mandatory, but a big plus - not everyone wants to download your game, and like that it's playable on most platforms, at the very least windows mac and linux)

I've had this lying around for a while, but never made a Löve-project with it, which is a shame.


Since I don't want to go into this jam with half my rendering done, I want to give others the opportunity to use it too :)

It's a pseudo-3D library for Löve (love2d.org), in the vein of zdog (zzz.dog), but with fewer features (and zdog is for the web).

There's also a simple 3D-editor in there, but it's frankly only useful if you're me.

I should do a tutorial at some point, I'll post it here if I do :)

https://codeberg.org/Bananicorn/snek_3d/src/branch/master

Already looks super fun!

What platforms are you aiming for, btw? :)

The concept's actually pretty fun - feels like there's more agency when there's fewer blocks on screen, you can better mess around with getting some momentum going :)

That's actually really really fun! Thanks for the cool game! :)