This was awesome and I really enjoyed playing it. It's like the braindances from Cyberpunk except fleshed out into a full game and more interesting because of the puzzle aspect. I'm also stunned by the level of polish, it's hard to believe it's a game jam project. If your team was thinking about continuing development I'd encourage it for sure.
BananaFishBird
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I thought the art style was a little inconsistent, being a mix of painted and pixellated, but I'm not sure if there's some meaning to this use of mixed media. I enjoyed the escape room style gameplay, but I didn't have to think very much as I was playing, because I ended up just kinda clicking around and finding the keys to progress. I was also a little confused by the very creepy vibes in the beginning, but having the warmer imagery toward the end. Nice work though!
I wasn't able to pass the first pool of water because I was falling through the vines. I'm guessing the vines were a bridge, but the collision wasn't on? It looked nice and I wanted to see more of the game, but unfortunately I couldn't progress. Also, it took me a while to find the "quit game" option, and I'd recommend making that easier to find. Nice work though.
Interesting concept, and nice artwork. I had a little trouble figuring out what I was supposed to do, and how my actions were affecting the game's outcome. The time limit is risky when the player isn't fully clear on what they need to do. Definitely has potential if you get more feedback from playtesting!
Nice work, this idea has potential. Very interesting concept of making the player understand what's visually going on in the scene, and relating that to the effort it takes to explore your mental health. I personally wasn't patient enough to complete the game, and having it shut down after failing didn't encourage me to try again, but I could see this game improving a lot with some more time and feedback.




