Thank you for your feedback!
At the beginning, we planned for it to be a revolver, but I couldn't make an animation for it that I was happy with, so we switched to a pistol.
And we didn't think about the ammo when spawning the player. 😅
Regarding the map size and player movement speed: the size of the map changed a lot during development due to different factors, which led to us not having enough time to balance everything in the end. This is something we are hoping to do better next time!
yeah, we also forgot to add a starting amount from which the price could scale, so it stays at zero. 😅


