Thank you !
baldhar
Creator of
Recent community posts
Treadmill = Height gain, Weight rack = Strength gain. Right now Strength isn't visually noticeable because I don't have a way to change character models based on it. Next update though, some models WILL react to strength gains! Also thinking about adding a way to see a character's height/strength stats listed somewhere, just gotta find the time for it.
I'd like to work a little more on the game, but it's REALLY hot right now where I live... I'll try to post an update once a month, but this one will be a little later—it's impossible to work on it right now (or do anything else, for that matter).
I’ve already been working on some new 3D models, and I hope to add the employee and growth systems for them.
Thanks for the feedback!
Game speed could happen at some point, not a priority right now though.
Top-down rearranging is probably not the direction I want to go, I'm trying to keep the simulation feel. Maybe later!
Building expansion is definitely on my mind, just need to sort out some 3D stuff before I can make it work properly.
Glad you're enjoying it!
The next update will let you pack, move and sell placed equipment so reorganizing your gym will be much easier.
For tracking gym clients' progression, I don't really plan to go further with that (unless I find a way to get better models with shape keys, or just a lot more models). But I will be adding hireable employees at some point: you'll be able to train them and they'll gain visible physical progression over time, with a screen to track their stats and body changes. Models will update the next day once certain stat thresholds are reached.
Thanks for your comment!
I'll fix the pathfinding issue in the next update (I have an idea, hope it works out).
For now, only height can change visually, I don't have enough 3D modeling skill or access to better models to support other types of growth.
I'll also add some safeguards to prevent those freeze issues.
