And even super cool stuff like "IF condition ELSE effect" stuff, like "when drinking potion, create a smoke cloud", "when hitting a poisoned enemy, increase its poison level one fold", "when losing mp, increase a stat by half the amount", "when failing to hit, build a rage meter that increases strength for the next attack, that stacks". Etc!
Balathazar
Recent community posts
The amount and quality of content is incredible, but something I would love is more entirely unique effects, whether it is in some items, traps, interactables, terrain. Most existing effects have an equivalent somewhere, so when you encounter for example a new magic item you can expect it to either: cast a spell that can be obtained elsewhere, have an interaction with a status effect that exists elsewhere, modify an existing stat (including skill points and carry size), etc.
What I'd love is some new items/traps/interactables that introduce totally non duplicated and suprising mechanics, that don't have to be ultra ambitious either, but are really unique. A grapping hook that increases damage/to-hit proportionnally to the number of hugged walls and decreases it when surrounded by air. Boots that create pools of hot coals x% of steps and increase fire induced damage. A fountain that gives a permanent mutation that would be akin to a passive effect perk. A blank spell book that shifts its effect depending on the number of spells memorized, or not memorized, triggering a weird choice of investing in memory while not learning spells. Etc!
I'm having the same problem: it seems that Windows Defender auto-deletes the .exe after a short while, making the game impossible to be played.
It doesn't happen with the previous versions of the game so the update must have added something that triggers antiviruses by mistake?
A solution is to exclude the game folder from Windows Defender but I'm wondering why this specific update would require that and not the others...