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Bakslash2

23
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A member registered Apr 09, 2021 · View creator page →

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I found the task system to be pretty intriguing, showing different things you can do in order to help the city with it's climate. That being said, I was at first initially confused. There is potential, but more polish is needed.

The game's art is very cute. I love the druid character's design especially. The emphasis on biodiversity is great and flows nicely into the gameplay. The game was a bit difficult to understand at first, so maybe a tutorial would be beneficial. 

The music in the background is very calming and adds to the feel of the game. I feel as though an incremental like this is simple yet still enjoyable, especially with the message that the game is sending. The text during dialogue and making choices doesn't quite fit the box, so maybe you guys should look into that. Otherwise, great game with some great art.

The Paper Mario art direction is really charming, but I found it difficult at some points to view my player. Whenever they were facing to the side, since they're flat it's hard to see them. The gameplay is nice and the demo is well developed. Great job.

You guys have a really well thought out plot. It's cool to see a whole script for the dialogue and have a better understanding of the story through that. The demo was pretty fun and I can't wait to see the future of this game.

The art seems really charming. The style gives of 2000s cartoon vibes, which is really cool to see. The dialogue system in the video seems to be really well done. I can't wait to see more gameplay.

The concept is great! The video demo showcases some interesting gameplay and it seems as though you guys are at a good place to continue and build on it. The art looks great and I believe that when it's implemented, the game will come out looking amazing.

I like the emphasis on biodiversity. I think that the theme implementation is simple yet very effective, allowing the player to easily understand and engage with it. It seems like a very cozy game with the art style and easy to get into gameplay loop. Great job on this one.

I like the heavy political themes of this game and the TTRPG elements incorporated. I find it interesting how you guys are planning on doing physical work with this game. It seems as though you've thought it out and have a great production plan.

I like the game's themes of getting the community together in order to better the environment. I think that it's a great take on the "plant the seed" theme. I think it's important for people to realize that seeing other people take action will encourage even more to do the right thing and cause a snowball effect. The Paper Mario visual style is really cute and fitting for the kind of game that this is. 

The aesthetic and concept art is great and give it a very unique feel. There's a clear and understandable visual identity, which makes the visual metaphor of everything burning feel more impactful. The scope seems pretty heavy, but I wouldn't doubt that it could get done. I'd love to see the finished product of this, it seems like it will become a very charming game.

The Sun final boss was so clever and fun to fight against! Great game.

Great cover art!

Everyone else in the comments said what I was thinking, so I'll just mention a small detail that I really liked. The pause screen is implemented in such a clean way. Having the background move despite the game being paused gives a sense of life to the game's world. I would love to see the game expanded on even after this jam, it's such a fun and unique experience. Great job.

I beat the game, but it was sooo difficult! I loved it though. The movement felt really good. I also like the title screen a lot, it's very dynamic. 

Fun game! I liked the battle sequence a lot. The music and enemy placement gave me early Final Fantasy vibes.

I like the simplicity and timer aspect, makes the game feel very tense

The music is a certified banger!! I thought the game was pretty fun. Mechanics like the booster pad and feather that grant an extra jump were nice to add some level of complexity. The art is pretty charming too. Not being able to control the ball's direction after a jump felt a little awkward. It made the game sometimes feel unfair and overly difficult. Despite the difficulty, I was able to beat the game and I will say that you've done a pretty great job.

Great job! This game has a really distinct visual identity. I would say that it's a very unique art direction with a lot of potential.  The game would benefit from more polish and more consideration with the theme in mind.

I really liked how you implemented the theme. The gameplay reminded me of this mobile game called Tomb Of The Mask.  It definitely gives fun mobile game vibes and would love to see the idea fully fleshed out.

very cute artstyle!

Lots of fun! Very difficult.

Great game, I love the WarioWare vibes.