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Bakko.GG

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A member registered 8 days ago

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boum boum everywhere  kk

full RTS on that stack is impressive honestly. haven't tried the gauntlet loop method, adding it to the list, always steal a good workflow when I see one. results speak for themselves here. good luck in the ratings mate

rank 1 with 8721 is genuinely absurd, well played. names are live on the main arcade, play chargo at bakko.gg (or the bakko page here on itch), and the end screen puts your row on the board with a spot to type your name right there. once set you can keep it forever with a six-word code, no email no password. the jam build stays anon til rating ends to keep it fair. and heads up: boards close monday and the week's winner goes in the hall of fame permanently, that top spot is very takeable right now

the ww1 runner formula keeps working, and the whistle before the charge is a great opener. distance-through-obstacles reads instantly. played tea in the trenches vibes immediately, nice to see a sequel inside a jam. good luck mate

a whole base building RTS in the browser is a bold jam entry. played the first island, the EVA lines are a nice touch and it runs smoother than it has any right to. curious what part the AI tools carried hardest, the 3d or the unit logic? good luck in the ratings

haha that's greatcoltini's 3089, the bar is set. tip: hold near max charge and dash through the big one when it's inside a crowd, the chain pays stupid numbers. go get him

thanks mate! messing with the mechanics is the whole design, glad it clicked. big update just landed btw — the hunter got meaner, fireworks everywhere, and a legend so new players actually know what the dots do

wc3 TDs raised half of us I think haha. lone survivors explains a lot, the push-your-luck DNA is really visible in the drafting. and yeah this doesn't exist as a TD mix, that's usually the sign to keep going. steam page is the right call, wishlisted. see you in the ratings

reverse-draft is a clever hook, you pick your own poison then pay towers to fix it. ran a few waves, reads fast for a demo. curious, did the draft idea come first or the TD part? good luck for the rating mate

top3 gg! update incoming today, even more fun, thanks for playing

text life sims always keep me longer than I planned and this one did too. clean take on the genre

4.2 million?? ok the secret button it is then lol. respect

good catch, and you're the second person to circle the same thing differently, the arcade version is getting a first-run cue for the hold/release rhythm. jam build stays frozen as submitted but glad the loop underneath clicked

2300 is a proper score, that's deep in the swarm territory. glad the 60 seconds clicked once it clicked. cue club 2 got me nostalgic btw, been years since I potted anything

thanks! the inertia took more tuning than anything else in the game, glad it reads as fun and not just slippery. what's your best so far?

love the art style. Mario watch out !

the pixel blood looks great. simple survival loop but the theme carries it well

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the sounds got an actual laugh out of me. click-battle sumo is dumb fun in the best way, my finger gave up before my cat did

"BUY MORE! PAY FOREVER" want to experiment family budget spending headache, try this haha

memorize-then-fog is a great loop. that panic when the fog drops and your mental map is already wrong, good stuff.

connecting the planets scratches the puzzle itch properly, clean concept, easy to get into it

318840, was fun but a bit awkward to do all moving and aiming with the keyboard only, read there's a secret button

the premise hooked me but I hit a wall, story stopped progressing after a couple of clicks, nothing clickable anymore. might be a state bug rather than the ending. want to see the rest, will come back if you push a fix

addictive nice puzzle. picking your items before the crossing is a good decision layer. got further than I expected to

gravity feels right. the moment between boosting and drifting is where the game lives and you nailed it. grabbed bonuses I definitely didn't have the fuel to deserve. landing now !

been years since I played a pool game, forgot how satisfying this genre is. felt clean to control. nice nostalgia hit

simple and tense. keyboard took me a minute to get used to but the 3 letter leaderboard got me. BAK is on the board now, come and take it. old arcade energy

Oh my pOoR finger lol

art is really nice, the visual novel style works. one thing: the game rendered cropped in my browser and I had to fullscreen the browser itself before I could even find the game's own fullscreen button. worth surfacing that button earlier, the art deserves the full frame

Two charge games in one jam, good sign for the theme. Stealth in browser scope is ambitious, curious how you telegraph guard vision without a minimap. Will play when the build is up

Late to this thread, shipped my entry yesterday so heres the actual stack.

Code: Claude designs and writes everything, Claude Code implements and deploys. Two AI pipeline, one describes, one builds.

Art: nothing generated, all drawn by code on canvas

Music + SFX: also generated by code, pure math rendered to WAV when the round starts. No Suno, the game composes its own 60 second track

Engine: none. Vite + react + one canvas

Entry is Chargo if you want to hear what a math bassline sounds like. Theme fit was pure luck, the game was already about holding a charge