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BaKe_DEV

45
Posts
A member registered Jun 20, 2025 · View creator page →

Creator of

Recent community posts

Great game but you couldve made a few more things related to countdown so it fits the theme better but still very nice visuals, audio and gameplay

Great game but you couldve made a few more things related to countdown so it fits the theme better but still very nice visuals, audio and gameplay

(1 edit)

one of the biggest mistakes of my life was pressing the play button(even tho i closed the game immidietly after hearing the number "one")

cause it is really easy to get me afraid

😱😱😱😱😱😱

a great game and playing it is fun but i think you should lower the spawn rates of the clocks that shoot arrows because after some time it becomes a arrow hell

Very great game but i think you should've made it in a different game engine

even dough i has very few and simple mechanics i think with a bit more cording,level design and graphics it can be turned into a good playable game

thanks

Very great idea musics graphics and coding but a how to play section would be good since i couldnt understand how to move left and right

the graphics are nice sounds are great but you couldve added a few mor mechanics or enemy types for variety and also maybe made a few mor thing related with the countdown so it fits the themem beter cause now the only thing that fits the theme is the sunrise countdown but the game itself is good

very good idea but it doesnt have much to do with theme  since countdown in this game is just a basic mechanic you shouldve made it more central

not very bad but the visuals can have some works and the modes should be redesigned like you can literaly stay in the center and do nothing in the easy mode and you dont even take damage form 1 bomb but you porbably die in har mode even if you have inhuman reflexes

wow what a game i did not even know that godot could make games like this and there is a very great amount of levels but some levels could use a bit of a better design like in the firs levels that intruduced holes you could just skip them and go to the ned normally and also the rat king sometimes jumpscares me even if i reach the lock

Great game but the map is a bit too big for the timer since we dont have enugh time to go to somewhere and explore enough and retrun back safely but the visuals and sounds are really nice

yeah i coldnt decide how long should it be so i made it 10 minutes just in case and originally there was a division code to but i think due to an error in the algorithm that decides what should be the next rule they don't spawn

The game is very freat itsel but it doesnt fit the theme much still a very good game tho and it has the potential to be a full on released game

great idea and good programing but the graphics needs some work

Yeah,that is the one soul weakness it has i did not have time to make a great,simple and understandable how-to-play section

thank you for the comment i was thinking the exact same stuff(really i was thinking that the crt efect was too much and the dificulties arent that difficult but i had to make the difficulties that way because i dont think i have been able to write a simple enough and easy-to understand how-to-play section)

very good idea,sounds,theme fitting,graphics and gameplay you must have a good time managing skill

Cool idea but the game needs a bit more effort and polishing for example after the big rockets start to come they are basically the only thing that you need to shoot since they give you so much time but still cool idea.

mee to it says $GODOT_HEAD_INCLUDE

the idea is great and creative but i think you could've made it a bit longer and added a bit more stuff but still it has a very fun gameplay and a cool idea 

not bad but it is a bit too confusing like in level three it says 2 on the cocnot at the top but when i fall 2 blocks nothing happens

idea is great but it is a bit too confusing 

idea is great but it is a bit too confusing 

great game but both the idea and the game needs polishing

İt booted in the 2nd attemt bu i think the difficulty curve falls onto hard site int the level 8 and the countdown timer is not a main mechanic it is just a basic countdown timer and it doesnt fit into the theme much

great idea !

i dont know if its because of me but the game gives an error but doent open so im not rating

if it was'nt for all the glitches and the bugs you could add a few levels,polish it and uppload it to steam or sell it for money on itch io

Great game but i think the countdown mechanic is not central enough

Great game but i dont think it fits the theme of countdown much cause the conutdown mechanic is not one of the target mechanics it is just to make the rounds shorter and a bit more fun

Great game dont understand how you managed to make all of the story, coding,grapshics and stuff. the only thing is that it is a bit off the theme because you contdown the days but it falls a bit less noticable that the other goals         

yeah spent almost an entire day trying to find the sweet spot in post proccesing but i still was woried that the crt effect was a bit too much

rated

great combination between 60 secons for meteor and bitlife but the ui's need a bit more work and the gameplay time is a bit too short

The perfect game how did you even create this much stuff in 4 days 

The perfect game how did you even create this much stuff in 4 days

thanls for comment added thoose to my to-do list for in case i continue developing it

thanks for the reply if i continue develoing the game i will make the game easier to understand and the instructions simpler:)