Should be back if your interest holds!
Baka_B0i
Creator of
Recent community posts
HYPED IT WORKS. Trust, it took me a hot sec to realize too. It's a weird game.
1. Markets sell you items for economic boosts. That's a whole thing
2. Allied cities can form roads. Trade needs roads.
3. Once roads are made (requiring all allies for best profit), protect your empire OR side with the ogres. Why? Cauldron Towns and Bleating Mills make more money.
4. Sky Castles turn mills into auto harvest vore cities.
Setup guide should help. Main payoff is ogre shader (separate file, secret ending, running may give you trouble, I can help further) and the alternate WOTW (vore pipeline). It's a bit... alien, made as a passion project for myself and all, but the disposal in the ogre camp (press enter near O on map, scroll left with arrows) is pretty well wired. Feed the f's your characters (pool), and she will... void. My vibe is silly grotesque animism.
Vore society sim. Ogres eat ants (think spawnable cells/ronin) and give you a haiku after to commemorate. Seems simple, but there is a deep societal and economic sim here (not that deep, but ya know). Watch as Hana of the Thin Rope (which your hard-won economy generated) tries to kill a bounty, dies, gets eaten, stored as a livestock cell, gets processed, generates a disposal scene and taunt (tasteful, shader pixels only, no genitalia), and returns as a slime cloud on the map before vanishing. 5~ endings, from secret unlocking ogre_shader (cute intimacy, BTaming style, safe, conesenting, adult) ending to automated narcos empire. It's wild, maybe not fully "vore", but there are pipelines.
