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BadIdea102

16
Posts
1
Following
A member registered May 12, 2025

Recent community posts

I'd like a proper downloadable release, for the collection. What if Itch changes policy yet again and yoinks the online version?

(1 edit)

@Haen

It's been two years and I'm not the guy you asked, BUT (TL;DR: it's Honoka with Naomi as close second. Also serious shout-out to Mika Mod! Find it; play it; love it.)

I really like Honoka for her infectious enthusiasm, down-to-earthness, and frank sexual desire in what is, at least in part, a porn game.

I also really like how Naomi is a committed Buddhist. Something about it gives her character this depth and otherness that I really get into, even though GTS is not my fetish TBH. Like, usually either a character is a Mary Sue who has astounding self-control because ??? or she has low self-control like the rest of us, but Naomi shows how ordinary, real people like us might go about earning it through practice.

I personally can't get over Alice's meanness and self-centeredness. I admit she has something of a point about ambition - when she criticizes Naomi's class background, both have good points, honestly.

Shiori's notion of order may appear rigid at first, but it's more flexible and wise than that! Like how she wants the MC to not stand up for her honor and reputation when rando students criticize her because: Really, what does it matter? Her character strikes me as simple-but-good; see Akira just below.

Akira doesn't really grab me TBH. Partially because FMG ain't my thing, but mostly because at least in her early scenes she's written without depth. You know, in real life some people are genuinely simple but good: they're loving, hard working, but not clever, unusual, or otherwise sparkly. And those are good people. But they can be boring to read about if the writer doesn't take care to showcase their strengths and what's good about them, and I accuse Akira's writer of this.

Aida... her factor is one of my fetishes, and I actually like the shrinking violet / shy type, even though it's overdone in the anime sphere. The writing in her route ain't bad, either, though it doesn't rise to greatness. One under-developed component is the fact that what she's pregnant with are baby people, and so... what's going to happen with them? Is she ready to be a mother? What about the MC? And so on. I respect the right of a preg fetishist game to deliberately dodge all of that, but Growth Academy is much too grounded and humanistic to get away with it, so it stands out. (It's been a bit since I played her route, so these questions may come up later on, but I would prefer them to show more and sooner, even if subtly in foreshadowing.) Also shout out to making her a big baseball fan! I like that kind of detail that doesn't immediately serve the main appeal, but adds realism and makes for a more well-rounded character.

Finally, I really like the characters and writing in Mika mod. I avoided it for a while because of the mod/fan-work stigma and it was unfinished anyway but DUDE - it's all hot and well-written. I have a couple quibbles but mainly I just want MORE, NOW! It may help that hourglass is my fetish but there's also a chubby girl (who isn't a big fat MEANIE) to appreciate.

Sounds like my last girlfriend!

OK, I get it. It's pretty different from the usual pattern of multiple save slots and manual saving (plus optional autosave slot). It's much closer to one-state-at-a-time, with a save slot to pick up where you left off. But normally games never get in a state where saving is impossible, which is what bothers me mainly.

Could I convince you to use one of these systems?:

1) One state, autosave

Autosave always enabled, there is a single restart/wipe save button with confirmation. (The simplest system. No need to mention saving at all except to say that it always happens at 8AM! Never surprising, but replaying destroys progress.)

2) Two states, autosave

At all times, the player is either playing Save A (red) or Save B (blue). Autosave always enabled. There's a button to switch saves, and a button to restart the current save (with confirmation). There's also a display summarizing the progress of the two saves, highlighting the one the player is on. It's possible to replay while preserving progress by switching slots, then restarting. (A flexible and clear system, but maybe over-engineered for a game like this.)

3) One state, manual save plus optional autosave

There's a button to en/disable autosave, a manual save button, and a restart button with confirmation. If the player never disables autosave, it's just like option 1 except you can save mid-day. But by disabling autosave and restarting, the player can play the early game while preserving their late-game save, and they have the option of manually saving the new run if they decide they like it. Doing so would replace the old run with the current run, so it should have a confirmation prompt. (Not my favorite, but I'd prefer it to the current system.)

(1 edit)

OK, so the text is accurate. That's good.

Why not make saving work how it does in most games (including autosave-only games), where starting over doesn't disable save functionality until the game relaunches? The way it is now seems like lost progress waiting to happen.

Or, if this would be much easier, why not put a large warning box up when the player is in this no-save state? SAVING DISABLED / CLOSE AND REOPEN GAME, something like that.

Why does the button say "Restart game (save disabled until reload)" instead of simply "Restart game"?

(1 edit)

Sorry for the delay, was busy.

I changed the save file's permission bits from
644 (-rw-r--r--) to
664 (-rw-rw-r--)
(so group members who aren't "me" can also write), and GG was able to save! So that fixes the issue for me personally. But please create the save file with slightly looser permissions - I don't know what that looks like in Unity or whatever frameworks you might use.

A potential workaround - I forget the details of file permissions, but I remember vaguely that sometimes even when you're not allowed to write to a file, you're allowed to read it, delete it, and write out a new file with the same name. I wouldn't recommend this as a first option.

When I run this on a Mac via Whisky, the save feature doesn't work. Could the game show a popup with some diagnostic information when saving fails? I can't tell what stage of the process is failing.

bro, what?

It's be nice to have load/save or a back button, so I could peek a little down alternate paths.

Excellent ideas and feedback! More size is good, but given just how big things already get, all the other touches you mention would have more impact. I would be so so happy if baconfry did these!

It's better not to replay every release. Give it a few, until you really miss it.

(1 edit)

I'm 90% sure I understand the opening minigame, but I still can barely meet the threshold for twins, forget about triplets. The blue bar needs to move about half as fast - near endgame it's just luck-based.

That gripe aside, I love where the game is going!

EDIT: NEVERMIND, I was wrong! Blue bar timing doesn't matter AT ALL!

I'm not seeing any text or icons, just three progress bars in a black void with the character to the right.

Downloadable version please?

Bug in the backrooms Mitsuki's Dive, line 1187, seems miti_env_pla_cloth isn't defined:

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/Ego Dives/Mitsuki_Dive.rpy", line 1187, in script

    if miti_env_pla_cloth == 1 :

  File "game/Ego Dives/Mitsuki_Dive.rpy", line 1187, in <module>

    if miti_env_pla_cloth == 1 :

NameError: name 'miti_env_pla_cloth' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/code for innerworkings/Sexwork New.rpy", line 2082, in script call

    call sexpersonality() from _call_sexpersonality

  File "game/code for innerworkings/Sexwork New.rpy", line 1037, in script call

    call sexdominantmoves() from _call_sexdominantmoves

  File "game/code for innerworkings/Sexwork New.rpy", line 1706, in script call

    call sextopmoves() from _call_sextopmoves_1

  File "game/Ego Dives/Mitsuki_Dive.rpy", line 1187, in script

    if miti_env_pla_cloth == 1 :

  File "/port/SizeMeUp.app/Contents/Resources/autorun/renpy/ast.py", line 1898, in execute

    if renpy.python.py_eval(condition):

  File "/port/SizeMeUp.app/Contents/Resources/autorun/renpy/python.py", line 2276, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "/port/SizeMeUp.app/Contents/Resources/autorun/renpy/python.py", line 2269, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/Ego Dives/Mitsuki_Dive.rpy", line 1187, in <module>

    if miti_env_pla_cloth == 1 :

NameError: name 'miti_env_pla_cloth' is not defined

Darwin-24.4.0-x86_64-i386-64bit

Ren'Py 7.4.11.2266

Size Me Up 1.0

Sun May 11 22:32:05 2025

```