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BADGRAPHIX

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A member registered May 27, 2020 · View creator page →

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This game is awesome. Delightfully fun letting those swords rip.

This feels like it has potential with some more polish. Synergizing the items you craft to get farther with the limited time you have is satisfying.
In its current form, I feel like the items are too buried in the menu for it to really "click". I couldn't even figure out how to use them until fiddling around for a while in their on my second run.

Needing to commit to the input commands once you began works pretty well as an idea. It was too hard for me to beat the boss though, so I was not able to see the end of it.

I was not able to figure out to utilize the central mechanic even with the little tutorial signs in the start of the area. My impression is you create a different spread of bullets based on what you roll, but it did not seem to actually do it when I did.

There is actually is a way to restart a level (pressing the R button) and this is explained in the second level. However, you aren't the first player who's told me they didn't notice it, so something I will keep in mind for future iterations of this idea!