Great, thanks! I'll look out for it.
Badcomputer
Creator of
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Great! There's an Alpha Demo here if you'd like to try it: https://badcomputer0.itch.io/frontier-force-alpha-demo
The game briefly had speed power ups but it didn't really add anything to the game, other than an extra pick up. The dash came in after that as I felt it was a more interesting mechanic. Faster movement is just a stat increase, but the dash can be used for temporary faster movement or to dash through bullets, it also has risk/reward if you fail and is tied to the scoring mechanics by generating score if you dash through bullets.
Another reason is the game is not exactly the same as traditional shmups due to no vertical movement. Likewise a dash mechanic would be harder to integrate in a traditional shmup I imagine.
Yes, it was announced here: https://x.com/ichigobankai_/status/1916081881520525314
Thanks for playing!
On accidentally dashing. I discussed this with the play testers and we found that it disappears over time. As you get used to it you begin to move knowing there is a dash move, avoiding double tapping unless you want to dash. It's just incorporating that into how you move.
I like your suggestion, but there are times (without spoiling) you might want to dash and shoot.