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baconsteaken

6
Posts
3
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A member registered Jun 11, 2024

Recent community posts

Changing the aim rotation while holding before release "feels wrong".  I believe it is because of the way the inputs have been implemented.  I do not expect my mouse pointer to be located exactly where I pressed the mouse button despite pulling back a long way.  I expect my mouse pointer to be somewhere else. 

Keep the mouse pointer visible or somehow represent the position of the "pull" location visually while holding so that moving the mouse doesn't feel completely wrong.

Feeling "janky" within 0.7 seconds of starting the game is a BAD impression.  And then spending 30 seconds trying to figure out if it's because I am "doing" it wrong to discover why it's "janky" stops me from playing more.

Consider it done!

(1 edit)

Ok these resources are the chain reactions you speak of?  I think I did misinterpret the instruction "Plan your moves to create chain reactions and collect multiple runes in one go."

The way I read this instruction it made me think that perhaps if I have 2 or 3 green runes all in a row I could collect all 3 of them in one move and I would recieve a multiplier bonus for each extra rune.  For example


OK I had another game or 2 of this.  I scored 23000 in my last game which appears to be high enough for the leaderboard but my name is not on there.

Also you have mentioned in the gameplay tips:  "Plan your moves to create chain reactions and collect multiple runes in one go."  Maybe I am misinterpreting this but I could not figure out how to collect multiple runes in one move.

And an observation:  It almost feels like this game should be played using the keyboard... eg, w = move up, a = move left, etc.  However I see that this would no work as a player does not always wish to move in a direction as far as possible.

Overall - still a very nice game, plays well and it leaves you wanting to play "just 1 more game".

I only played it the one time.  And I did enter my name, but I can not see my score anywhere?

Nice game, thank you!