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O.B.L.

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A member registered Mar 24, 2021 · View creator page →

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Hi there! Thank you :)
It is based on the Navier Stokes equations. Not perfectly accurate but fast enough for cool real time simulations. 
The solver which this is based on is described here: http://graphics.cs.cmu.edu/nsp/course/15-464/Fall09/papers/StamFluidforGames.pdf

Glad to know WebGL is more widely supported now!