Right on, thanks for playing.
background-bop
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I was able to play this on my phone which was really cool. Big props for making something mobile friendly.
Fun concept, easy to get the hang of. I squeezed out 12 victories before dying. Those rats didn't stand a chance (once I actually read the instructions and stopped throwing away my sword and spear swaps lol).
It was fun figuring out the cost/benefit of playing a swap on the current board vs waiting for more damage potential—like how playing one sword swap to replace an arrow could net 9 damage vs getting the extra 1 from the arrow now and potentially getting off 3 more damage with the same number of swaps by arranging 4 swords. Did I lose that bet often? Sure, but I had fun. I dig it.
Okay so like I definitely had that thought during development too, but copped out saying "just start" because of the theme lol. Even watching play tests, I saw it startled people, especially the first time.
I'll definitely do that in a new version. Good notes there, thank you.
Glad you liked it, and big respect for checking the damage calcs!
Okay interesting, I played again and actually got to the final score screen, with like 8900 points this time. I used all the tools as I unlocked them and saw way more stuff. I saw the frame, symmetry, flip, etc but I didn't see the darkness one at all this time. I only ran into a couple of the same prompts as the first time too, though they started repeating at the end. Neat that you can play several times and have different experiences.
I definitely let Antwon down, but at least I had fun. I couldn't beat the first level, despite trying like 10+ times lol. I died to just about everything you can die to. A lot. I consider that curved ledge on the way back to be the game's final boss, and you can't convince me otherwise.
Echoing the comment below: I love a bug game.