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A member registered Jan 28, 2024 · View creator page →

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Right on, thanks for playing.

Ooh, pretty big oversight tbh, good catch. I'll add WASD support. I'm gonna look into custom key binds too after that, since not everyone has the same equipment.

I was able to play this on my phone which was really cool. Big props for making something mobile friendly.

Fun concept, easy to get the hang of. I squeezed out 12 victories before dying. Those rats didn't stand a chance (once I actually read the instructions and stopped throwing away my sword and spear swaps lol). 

It was fun figuring out the cost/benefit of playing a swap on the current board vs waiting for more damage potential—like how playing one sword swap to replace an arrow could net 9 damage vs getting the extra 1 from the arrow now and potentially getting off 3 more damage with the same number of swaps by arranging 4 swords. Did I lose that bet often? Sure, but I had fun. I dig it.

Totally, good notes. That will all be good polish to add. This is giving me ideas for how to handle xp gain too—very helpful to hear those details. I think I can come up with a fun way to solve for that.

Thank you for taking the time to play and give this feedback!

Okay so like I definitely had that thought during development too, but copped out saying "just start" because of the theme lol. Even watching play tests, I saw it startled people, especially the first time.

I'll definitely do that in a new version. Good notes there, thank you.

Glad you liked it, and big respect for checking the damage calcs!

Really glad you liked it, thank you for playing!

100% I was actually thinking how I'd handle that in a new version, and differing color was exactly one of the ideas I wrote down. I've got some ideas for how to implement that as a feature.

Thank you for playing and for taking the time to give feedback!

Ah okay so it was indeed a skill issue lol. Got it, I'll try again. I think I know what I was doing wrong now.

Okay interesting, I played again and actually got to the final score screen, with like 8900 points this time. I used all the tools as I unlocked them and saw way more stuff. I saw the frame, symmetry, flip, etc but I didn't see the darkness one at all this time. I only ran into a couple of the same prompts as the first time too, though they started repeating at the end. Neat that you can play several times and have different experiences.

Oh nice—I got to my score to like 10,000 and saw that effect like 5 times but I don't think I saw any others, and then the prompts started repeating so I thought I saw them all. I'll have to try again and see what I missed.

Awesome, glad that effect came across well. Thank you for playing, and I'm glad you thought it was fun!

I'm glad you liked it. Thank you for playing!

You nailed it—skill issue is a game mechanic here since you gain xp and level up anyway. That's exactly what I was going for. Thank you for playing!

I definitely let Antwon down, but at least I had fun. I couldn't beat the first level, despite trying like 10+ times lol. I died to just about everything you can die to. A lot. I consider that curved ledge on the way back to be the game's final boss, and you can't convince me otherwise.

Echoing the comment below: I love a bug game.

It took me a while to figure out how to get the player to follow the instructions, and I couldn't for the life of me figure out how to get them to cross the gap. Fun though, and cool concept and cute art, I dig it.

I love a game where I can spam little dudes. I beat it with each just too see whose most-highly spammable units were most satisfying. I like pest's little eye dudes best.

This was super hard for me, I exploded so many squirrels (acorns?) because I was being impatient. Fun game.

It's a fun challenge to draw quickly like this. I was confused by the lights going out, if that meant I messed up a drawing or if it was that specific drawings have that effect or something like you mentioned in the description. Neat effect though.

Apparently I'm very bad at scaring children. And I'm very bad at knowing where the keys on my keyboard are. Super difficult but fun.

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I lost. I won. That rat pic will stay with me. True art.

I tried refreshing a handful of times but I couldn't get to the third level after beating level two—it just gave me a black screen. Fun puzzles on the ones I could play though, they were intuitive and I love simple controls.

Fun ideas for mini-games—three out of four sent me into a full panic, particularly when "crunch time" hit. It taught me I don't have a future in cupcake assembly, preventing eggs from dropping, or matching falling shapes, but I can count beans at a reasonable rate.

Good feedback—I like the idea of difficulty/accessibility options. I'm sure there's a good way to work that in. Thank you for playing and for sharing your thoughts.

You're definitely not alone lol. Glad you had fun, thank you for playing and for sharing your thoughts

Nice, glad you liked it. Thanks for playing!

If you remember the name at some point I'd love to check it out for research

Thanks for playing, and glad you had fun!

Glad you liked it! You rock for beating it twice

I really like these ideas, maybe even as unlockable upgrades/abilities or something

Thanks for playing and for sharing your thoughts!

Haha me too tbh

This is giving some ideas for what else might be fun in a fuller version

Thank you for playing, I'm glad you had fun!

Cuz I exported it bad lol. I have a fixed version I'll post after, but I didn't wanna get disqualified.

Yes good catch, thank you!

I'm almost certain it's for the same reason. I'll test to confirm when I do a post-jam update.

Thanks, I'm glad you liked it 🙂

I'll look into the button issue, I appreciate those details