I made the enemies intentionally behave like that but I may give them pathfinding in the future so they will move around the map better. As for the jumping mechanic, it's possible the player may be moving too fast, that's why the jumping feels wonky, I am looking into the problem to see what's causing it.
Babs Development
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I like the concept of temporary invincibility as well :D. And the idea of the death messages showing up when you fail just kind off popped up to my head lol. (There is also a secret easter egg in the death message🤫(It's nothing special but I liked how it turned out)). As I mentioned to someone else in the comments, I made the background a little bit lighter so when the game gets updated, you will be able to see the platforms more clearly.
Yeah in my opinion, a player that is always invincible can be fun but over time it can start to get boring. And I agree with the concept with temporary invincibility. It gives the game a little bit of a challenge and putting this idea into my game was a really fun experience and I learned a lot. I am currently looking into why the jump button doesn't always work but thanks for playing!

