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B3MOY

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A member registered Dec 21, 2021

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(2 edits)

Yes, I have both assets, and I’ve already imported Post-Processing FX.
However, when I try to set it up, I get this error in the Create Event :

Variable <unknown_object>.PPFX_Renderer(102732, -2147483648) not set before reading it.
 at gml_Object_objPostProcessing_Create_0 (line 4) - renderer = new PPFX_Renderer(); 

Could you please help me figure out what’s causing this and how to properly connect the bloom effect with Crystal?

Any guidance or example would be really helpful.

Thank you!

(1 edit)

Hi, I purchased your asset today, but I’m not seeing the bloom effect in your Example project. I tried modifying the objInit Create event by adding instance_create_layer(0, 0, "Managers", objPostProcessing); but this causes the game to crash.

Do you have any recommendations on how to properly enable the bloom effect or set up the post-processing? Any help would be greatly appreciated!

Thank you!