I spaced the track link nodes in i3d out some, edited the cr i3d crawlers to be wider so the wider tracks looked good, and then spaced the rear axle out a tad to match the tracks
B13mods
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From looking at the log for errors/warnings, 20+ of them aren't too bad to fix. Most of them tell you right in the log what it wants or is trying to find. Example: one error is it can't find exact fuel root node, you'll have to add one to the i3d file and then add to the xml file with its correct file path so it can find it. Another easy one is the Grill_Radiator.dds is missing and needs to be added to the texture folder its looking in. Sometimes it can be alot and suck ass to do but once you do it, you'll remember it for the next one. Hope this helps!!!
Then don't use it if you think its junk, at least the stuff I share isn't full of errors. I have no issues with lag or any fps drop when playing with these mods. I believe my savegame has about 30+ shader converts so I would think if it was an issue id experience something. As I have said before, I just try to make the game more fun




















