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B0z

29
Posts
8
Followers
1
Following
A member registered Jan 23, 2024 · View creator page →

Creator of

Recent community posts

Thank you for playing.

Thank you for playing.

Pretty nice, the only thing that annoyed me are the collisions with the pink people because they loved to block my path and I don't think I could do anything about it.

Thank you for playing, maybe if he becomes employee of the month.

thank you for playing and the ideas.

Thank you very much.

Fun idea and good gameplay, very nice game.

Fun Jump king but frog with levels. I really like the stile, my favourite is probably the bunnies and their ghost. It's cool that your hearts that are gone show ghosts sometimes. Very cool game.

thanks for playing. There are 6 levels and it's rng which you are going to get after clearing a room. Tried to make it so it doesn't feel repetitive but it didn't work.

Yeah I know, I started making them at night and was to tired at that point to think of more. Thanks for playing.

Thank you for playing.

Cool idea and fun, everyone I feel will play this differently. The only annoying thing for me is that jump isn't space bar.

The slime is a true gamer, he's allergic to water but still it didn't deserve that kind of end.

For me, I think the movement is a bit to slippery for a platformer, it's difficult to be precise with your movements. But the stile is good, and it's interesting that it works on a gameboy (can't check, but still interesting)

Fun game, I really enjoyed the parry system. It's a very fun bullet hell.

Thank you for playing it.

Good game, I just think maybe there should be something like asteroids in the boss fights also? Because now they're quite empty and it's simple to beat(at least the first 2 bosses) with minimal movement. And then just polish stuff, but it's a good game. (Also when you start the game if you pause instantly, the pause menu is under the instructions on how to play)

Pretty nice game, just needs some polish. Also I noticed that if you go against their knockback you can avoid taking more damage then once, so it's really good against bosses, my suggestion would be that if you enter their hit box you would take knockback +damage but if the player hasn't left the hit box a timer would start that damages the player every second(or something like that), because now you can kind of easily cheese the boss by standing on/in him pretty much. But it's a pretty nice game.

Pretty interesting and well made I feel. Loved the art +fourth wall horse. (IDK how I feel about the rng volume tho)

It's a bit repetitive and it's easy to just cheese it, would of been fun if the difficulty increased a bit over time.

I really like the way you have to attack, maybe it could be a little more forgiving tho.

The only thing I was missing was maybe a small punishment or just a visual queue when you miss a note.

This is a very well made game, the only thing I didn't really enjoy is my skill issue.

Cool ending, the only thing I didn't understand is why I was running on a guitar. It's a bit easy and maybe a bit repetitive, but it's a good game.

Didn't fully get what's happening, but it looks great. I think It would be a decent idea to show the player dragging the card, because at the start I didn't understand where the cards where disappearing to.

Really like how the mushroom looks. My one problem is the movement between platforms.

It's annoying to get stuck on trees 

Really fun and nice game. My only comments would be that there are only 2maps how I see(but you had a week so understandable), the blue corruption kinda blends in into the floor at least for my eyes and the difficulty could increase a bit more maybe. But it's a very nice game and a good foundation for increasing the concept if you're planning on it.

Done.

Was actually planning to do it sooner but I kept delaying it and in the end didn't do it. But because of your comment I decided to suck it up add it to the game. So thank you. It might be buggy(but hopefully not).