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B0z

43
Posts
13
Followers
1
Following
A member registered Jan 23, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! Will keep it in mind for future jams or projects. Thanks.

Thanks for playing! Was planning to do something more interesting to show player having less hp, like the corners of the screen get redder or something. But in the end didn't do it and also forgot to just add any way to see hp. Thanks for playing.

Thanks, R2-D2 was the inspo. Your game's also cute.

Pretty fun game, love the style. Don't like the blue people tho, their annoying.

Fun game, really liked playing it

Really like the style of the game. Sometimes it's a bit hard to understand my location tho. Still pretty enjoyable

Pretty fun. A bit annoying that sometimes they spawned in my location. But pretty fun game

Really good game, was fun and feels well made.

Fun game, really like the style.

interesting concept. At first it took a bit to understand, but I got there in the end. Pretty interesting little game

Pretty fun little game. The only thing that I would maybe want is a lil transition or heads up before switching to next stage, it caught me by surprise the first time. But still pretty fun

Pretty fun and decent speed running game. The only thing is that I shot my gun only on the first level, it was more simple to just avoid the kisses. But pretty fun simple, short speed running game.

Pretty decent, the timer could maybe be a short bit longer maybe, feels a bit short when you're figuring out stuff. The simple visual was a good idea for this kind of game. Also a bit confusing (for me atleas) to figure out where I'll spawn on the other side, there where a lot of moments where i spawned right next to the edge and fell of. Maybe would of been decent if the other "world" would of been in the same screen but transparent and not on the other half of the screen, but idk. pretty decent game tho.

Fun game. I really enjoyed it. It's pretty simple but maybe that's part of the charm. At the end got a bit stuck only making draws, but still pretty fun. Would maybe be interesting if it was like a little rogue-like game, with little perks and stuff. But even without that, with the jams limitations, fun little game.

Thank you for playing.

Thank you for playing.

Pretty nice, the only thing that annoyed me are the collisions with the pink people because they loved to block my path and I don't think I could do anything about it.

Thank you for playing, maybe if he becomes employee of the month.

thank you for playing and the ideas.

Thank you very much.

Fun idea and good gameplay, very nice game.

Fun Jump king but frog with levels. I really like the stile, my favourite is probably the bunnies and their ghost. It's cool that your hearts that are gone show ghosts sometimes. Very cool game.

thanks for playing. There are 6 levels and it's rng which you are going to get after clearing a room. Tried to make it so it doesn't feel repetitive but it didn't work.

Yeah I know, I started making them at night and was to tired at that point to think of more. Thanks for playing.

Thank you for playing.

Cool idea and fun, everyone I feel will play this differently. The only annoying thing for me is that jump isn't space bar.

The slime is a true gamer, he's allergic to water but still it didn't deserve that kind of end.

For me, I think the movement is a bit to slippery for a platformer, it's difficult to be precise with your movements. But the stile is good, and it's interesting that it works on a gameboy (can't check, but still interesting)

Fun game, I really enjoyed the parry system. It's a very fun bullet hell.

Thank you for playing it.

Good game, I just think maybe there should be something like asteroids in the boss fights also? Because now they're quite empty and it's simple to beat(at least the first 2 bosses) with minimal movement. And then just polish stuff, but it's a good game. (Also when you start the game if you pause instantly, the pause menu is under the instructions on how to play)

Pretty nice game, just needs some polish. Also I noticed that if you go against their knockback you can avoid taking more damage then once, so it's really good against bosses, my suggestion would be that if you enter their hit box you would take knockback +damage but if the player hasn't left the hit box a timer would start that damages the player every second(or something like that), because now you can kind of easily cheese the boss by standing on/in him pretty much. But it's a pretty nice game.

Pretty interesting and well made I feel. Loved the art +fourth wall horse. (IDK how I feel about the rng volume tho)

It's a bit repetitive and it's easy to just cheese it, would of been fun if the difficulty increased a bit over time.

I really like the way you have to attack, maybe it could be a little more forgiving tho.

The only thing I was missing was maybe a small punishment or just a visual queue when you miss a note.

This is a very well made game, the only thing I didn't really enjoy is my skill issue.

Cool ending, the only thing I didn't understand is why I was running on a guitar. It's a bit easy and maybe a bit repetitive, but it's a good game.

Didn't fully get what's happening, but it looks great. I think It would be a decent idea to show the player dragging the card, because at the start I didn't understand where the cards where disappearing to.

Really like how the mushroom looks. My one problem is the movement between platforms.