I absolutely LOVED this game. The adorable art mixed with (mostly) varied gameplay kept the game fun all the way through. It's definitely one of the cutest games I've played in a long time ^^
The end is also certainly a nice reward for the player's work :)
(i lost the image of the snowman :c)
Azxmii
Creator of
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Awesome game! The coziness with/in the art is on-point, and the story is quite nicely written. I especially loved how the game gives you a sad and depressing introduction and puts it in your own hands to simply help yourself, the monologue also really well showed the progression with the pacing feeling natural. Nice work! ^^
Thank you so much! As I've stated often in my replies I really wanted to add a way to teach the player how to play the game in a simple and quick manner, but I didn't have time to add anything of that sort sadly :(
I'm glad you enjoyed the game, I tried to make it as interactable as I could so it doesn't really get boring as quickly ^^
Thank you so much for the feedback, it really means a LOT to me! I'll also answer your question and answer to a few notes :)
The game is that tiny because of the resolution and scaling of the game's art and objects, which would be a hassle to learn how to scale everything properly in 3 days while also working on the game AND being busy. (i could really only spend the last day fully to work on the game haha :p) I had no other solution than to scale the game down so it all fits nicely as intended, The downloadable version allows you to fullscreen the game which scales it up, the way more intended way of experiencing the game :)
The mouse control consistency was a design choice, both to make it more interesting than "left click simulator"... Now it's "left and right click simulator"! :p
The main idea is "left click to drop into interactables, right click to pick up from interactables". I think doing more understandable logic like "left click to pick up, right click to drop ALWAYS" would make the game a lot easier to understand, but that design choice was taken to avoid unecessary complications during development due to my immense lack of experience with coding in gamemaker as well as the time constraints.
I really wish I had time add a basic tutorial of some sort but I was barely able to bugfix the game to a well-playable state in time heh :p
Thank you a lot for noting specific bugs you found, it helps me a lot for the future ^^
Some explanations for the bugs (if you feel like reading):
The sound effect dissapearing for the coffee machine, I had no idea that happened since during my many playtests (and my teammate's) everything was running fine, maybe it was us rushing the testing due to the game length?
The issue with customers comes from my overly primitive system of interaction, for some reason you can give customers items as long as you click on them, no matter if there's something covering the customer or not...
Putting coffee beans in the machine when a cup is in the machine is an intended thing, you're supposed to be allowed to add coffee beans no matter if a cup is in there or not. The only blockade is during the pouring animation so sprites don't override eachother. (unless you mean it some other way?)
Throwing things in the bin being glitchy is probably both because the bin system was rushed (i made it an hour before starting the 2-hour bugfixing session..) and the logic system used for grabbing and dropping items being also super primitive and basic as to save on time.
Again THANK YOU SO MUCH for the feedback on the game, it really warms my heart to see someone enjoy my creation, especially my first ^^
I hope you have a great day! :)
Worth a download for sure, the atmosphere was on point! The gameplay loop was very fun once i figured out how im supposed to understand their order, the amount of different items to give adding a nice variation to the game, as well as sound design being very well made :D
Just small nitpicks that were really only stuff putting me out of an immersed state, like the visible bean character and the camera clipping through... Not a big issue at all unless someone wants to get fully immersed
Very cute game, and VERY impressive for 3 days :p
