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Azure

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A member registered Sep 12, 2021 · View creator page →

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I want to make it very clear before I say what I'm going to say: I MEAN THIS IN THE MOST POSITIVE WAY IMAGINABLE!!!


This feels like something I would have made when I was a kid.


Maybe not a KID-kid, but like, mid-teens. I'm not that far off from that age (I'm just in my 20s!), but it reminds me of all of the best parts of my projects from that age. A story that's more small in scope, but very character-focused, and emotionally resonant, for that reason. (You even had an emotionally stunted blonde! That's, like, my favorite type of character, ha!) It feels like something that was made... how to say... unabashedly? I'm worried that this is coming off wrong, but I mean this all so, so positively!


I think what I'm trying to say is, it feels like something I would've made as a kid in that it knows exactly what it is and what it means to do, and it does it well. I think a lot of other stories like this pad it all out with a bunch of unnecessary filler, because that's what people think makes a story "good", is when a story is very... thorough, I suppose. (Which is a pattern of thinking I've often applied to my stories, which doesn't always help.)


But we didn't need to know the exact details of the magic system, and the exact details of Cain and Sammy's backstories. We got glimpses of what we needed for the story to be effective and resonant, and our imaginations fill out the rest. That's often the best way to write a story like this. The character writing is very strong, and I just generally had a darned good time with it!

I really loved this story! The art is gorgeous, the music is lovely, and I did notably like the sound effects for the buttons, hehe.

I didn't expect to come into this relating to Hijiri so much, but, as a writer myself, perhaps that was shortsided, haha. I can relate to both characters, actually -- Mayo's fan behavior and her tendency to not worry about the future (though I mostly tell myself to not worry about the future as a coping mechanism for anxiety, ha) and Hijiri's woes with creative burnout.

I was a little worried at multiple points about the direction the story was taken. I was worried that, with how Mayo was berating herself, she would end up bearing the narrative burden for the final conflict, with Hijiri's side of never being addressed. In fact, I was worried about Hijiri's nasty traits never truly being addressed. Thankfully, both of those things got proven wrong though!

The only issue I have with this VN is a rather minor complaint, and that's the subject of Hijiri's grandparents. I am about as white as white bread, so take my opinion with a grain of salt (especially given that I don't know the race of the author!), but I found it discomforting how it was established that Hijiri's grandparents were xenophobic / racist, and that they were then, in Hijiri's words, "Proven right". There are a number of ways this could've been addressed; they could have disapproved of Hijiri's father for a reason other than him being a foreigner, being the one that immediately jumps to mind. If you wanted to keep that plot point, you could've had Mayo respond when Hijiri said 'they were right' about her father, with something like, "But they were judging him based off of where he came from. They weren't 'right' for that." And then Hijiri could respond, "That is true." I dunno, something like that would've been a little less discomforting.

Other than that, though, I really enjoyed this VN and would recommend it in the future!

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The base gameplay regarding the restaurant simulator part needs some quality-of-life improvements (fixing glitches regarding Z-selection especially), but the story and art is amazing! I'd love to see an art collection, or an option to download CGs! <3

When I saw this, I was slightly worried that the game would force you to be mean to Hana, because I know she's often the narrative joke in Repurpose. It made me happy that you could be nice to the poor girl, because I always felt for her, even in Repurpose! I usually feel really bad picking the mean options, but Hana being desperate, and thus not really caring how I acted, made it a lot better on my soul, haha. I loved the music, and Hana's dialogue made me giggle a few times irl. I've definitely been in Hana's place a few times. In her words, "She just like me for real, for real".


I will say, I noticed a few light coding errors. For example, when I had Hana call me by my username, the text in-game showed a 'u' before every instance. I assume this must've meant 'username' in the code? It's nothing drastic though.

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Just finished the Second Session update, after meaning to get to it for a while! Got all the endings, too. Just like the OG release, I love the continued chill vibes. And, of course, the new character design is lovely, as per usual!

What I didn't expect going into this was all the FEELINGS! Without giving spoilers, I really related to Blue a lot. Not just in The Obvious Way, but also how he talks about his favorite fictional character.

I've always loved the concept of using succubus and incubus society in order to explore the ways that society puts pressure on people to be intimate. Including (and sometimes, especially) when you're someone who isn't interested in it! My face lit up with excitement when I found out that's more or less what this new route was exploring. It's very well-done, too! The issue is exasperated due to incubi/succubi (in theory...) being literally All About Sex, which is what makes it such great commentary on our real world.

I'm so happy that this game received this update! No pressure, obviously, but if you ever wanted to update and add even more stories, I would play every single one with great joy and fervour! <3

I was brought here from YouTuber Amelie Doree mentioning this game in one of her videos, and right off the bat, I'd like to thank you for not only the content warnings, but also the option to view a detailed version of those content warnings. Whether or some things may be potentially upsetting can be incredibly situational (I know it is for me), so it's a very thoughtful option to put into a game, and especially one like this.


I love the setup / "world" of this game, the interesting and unique ways this leads to how sexuality is viewed, and the pixel art (really added to the RPG feel)! That said, though, this game's most striking quality is its writing. You've taken very difficult-to-understand concepts (even and especially for the people who know them most intimately), and boiled them down to such easy, impactful language. It's a truly amazing feat, and everyone involved should be very proud.


I related to Melody a lot (he said, in a manner much like someone who had grown up Catholic and was taught that sexual desire was sin to punish), but even I have struggled to categorize these feelings. I still struggle with a deep sense of shame and self-hatred for these things, so playing this game was (and I mean this in an EXTREMELY positive way) like getting smacked across the face HARD every two seconds with a revelation about myself, all of which were often equal parts relieving and painful. Needless to say, I'm going to be laying on my back and staring at the ceiling for a LOOONG while after posting this review, lol!! It's a huge weight off of my shoulders to finally be able to understand this side of myself. I couldn't have reached that understanding without this game, and for that, I thank you, from the bottom of my heart.


Thank you for sharing this wonderful piece of art. I will be recommending it to anyone who will listen, whenever topics of fantasies of this nature come up.

Lovely music, lovely art, and a lovely story! <3

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I decided to check this game out after watching a streamer play it, and have gotten all of the endings! I agree with everyone saying this is the type of quality I would expect to pay for. This is such effective horror, not in small part due to how based in real life it is.

I have one criticism and one criticism only: I would have liked to know that the selfie I chose at the start of the game would affect how I would be gendered. Maybe I could have assumed, but it seems to be getting popular to have ungendered appearance options, and have the player character referred to neutrally. Like the latest Splatoon, for example! It would've been nice to have had some sort of indicator that it will change how the character is referred to.

Other than that small nitpick, this game is REALLY excellent. I can totally see it taking off, if the stars align right. Phenomenal work!

Edit: I forgot, I wanted to talk about a glitch I found. Sometimes, when I quick save and then quick load on a screen with a choice, when I load it, it just shows the previous dialogue, and the choice doesn't come up. You aren't able to progress any further when this happens, to my knowledge.

I was a little confused on how to play at first, but once I got the hang of it, I had a really fun time playing this game! <3

The switching between warm and cool colors to show the sickness getting worse was extremely effective, and the graphics are so gritty. The font choice reflects this as well. Makes for a great atmosphere. Loved the usage of the rats on the floor to show what exactly the MC was dying from, as well (even though rats technically weren't the cause of the plague, they are still associated imagery). Great job!

Loved the graphics and environment here! I like that "out of time" could be applied to the demons playing their song, and the limit on the flashlight.

I agree with everyone on the comments page! The graphics are great. I think you should continue development and polish it.

This is a very good game! I love the "wiggling" effects, and the dialogue is very real. The art is lovely. My only issue is that there is no way to skip previously-seen dialogue, which makes getting all the endings a bit of a drag, especially because of the slow pace of the game.

The pixel art in this game is so charming! Short, sweet, and very teen boy-esque.

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I can't remember if I left a review saying the same thing on the demo, but even if I did, I'm gonna say it again: it made my face light up when I saw bigender as an option for the player character. It feels like I never get an option to be myself in games, even ones with options like this, so it made me really happy!

As I said, I played the demo, and was very intrigued by the concept and was super excited to see it in full! Disclaimer that I've only played the Limbo routes so far (read: DJ and Noelle), but I LOOOVED both DJ and Noel's writing, as well as their banter with each other. DJ is one of the very few activist characters I've ever seen that actually reads as sincere, rather than a parody. And Noel is EXACTLY my type of character. Fallen angel genderfluid with anger issues? PEAK mecore. Thank you. I will GRACIOUSLY eat my meal.

-SPOILERS-

I try not to talk too much about representation in game reviews when part of the game's main appeal is the LGBT+ aspect (it seems redundant a lot of the time), but DJ also mentioning that they're intersex made my face light up. Also, I took a look at the Kickstarter to see who was 'romanceable' (Noel said he was ace, which isn't the same as aro, but even a lot of LGBT+ games act like it is, so), and I made an involuntary happy squeak when I saw that one of the romanceable characters is also bigender like me!! I can't wait to check out their route!!

This isn't helpful to the review but I had a Physical Reaction to DJ suggesting dressing Noel up as a mid-2000s emo kid. As someone super interested in scene culture, again, I will graciously eat my meal AND probably make fanart.

I liked that DJ's route ends with a throuple situation. It felt like I and the both of them were a trio of sorts throughout the game. It felt a little bit wrong to get with only Noel for his route. Plus, DJ and Noel definitely had chemistry of their own. A polyamorous situation is the perfect ending!

EDIT: Came back to specifically edit for Rosita's route and holy moly, dude. Only once in my life have I seen this sort of story attempted to be told; about the type of people who, even when they 'try their hardest', can't become any more than average. It's not a matter of lack of trying, it's them. It's them that the issue is with them... But that that's okay, too. Rosita's storyline resonated so deeply with me, as someone with a mental disability. Especially with the way that she handles what she percieves as a mental disability in Hordes. The team did an amazing job, and this story made me feel so seen!

Speaking of Hordes though… I have but one major complaint about the storytelling, and that is that, despite multiple people pointing out that Hordes is very clearly not mentally well, nothing is done in any of the routes about it... Or at least, not directly. The closest that I can think of is the ending where he's brought down into Hell by Faye, but even then, it's never explicitly stated that he's going to get mental help, even though it's established in Ramon's route that therapy does exist in Hell.

And I'm not asking for a Hordes redemption. I respect that the message of his character, and especially Rosita's route, is that he's not redeemable! I do! I just think it would be cool to have, like, a route or two where it's mentioned that he'll go to therapy, and maaaybe get on some meds? Even after playing Rosita's route, I still can't help but feel bad for him, because I know that he's not getting the mental help that he needs... Especially since it's not mentioned in Rosita's route alone that he's unwell! It's brought up in multiple routes, so it feels odd to just leave that idea hanging?

Maybe this will be addressed in part 2, but, I feel like it would make for a more satisfactory end for him to be able to get help, even if it doesn't make him a better person. I guess I just don't like other people's mental suffering, even that of capitalistic bastards.

-END OF SPOILERS-

My main criticism of the game was the way that Kalei's accent was written out with his dialogue. It's more difficult for me and many others to read dialogue when it's done like this, and breaks immersion, as well. I haven't gone on any Heaven routes yet, but I can't imagine I'll like having to endure that more. Although, the emphasis on his accent seemed to lessen as the game went on, so hopefully, that's consistent.

I've only played through the Limbo routes so far... But I'm so excited to get the rest of them, as well! It's so sublime, and I am incredibly grateful for all of the hard work everyone put in!

If the devs see this, I have a question: were any of the characters written to have any sort of disorder? And if not, can I see them that way anyway? I personally got HUGE BPD vibes from Noel (which for the record is a compliment, as I also have BPD) so I was wondering!

Very fun to read through all of your thoughts, per usual! Very articulate (for lack of a better term). This zine is also gorgeous, very well-done.

Thank you! ^.^

Okay I'm officially lost on how to get that first ending haha. Anyone willing to give me a hint?

Such a lovely game. The sex-positivity present here is very refreshing, and the game is very comfortable to play through because of that. I love the character designs and art here; top notch, as expected from NomnomNami! I also appreciated that Chloe was a bit of a fandom nerd and that sexual fandom roleplay is talked about a bit. I can tell you did your research!

Also, I don't know if it was intentional, but our MC being uninterested in romance in a game released during aromantic awareness week? Gotta love it.

I'm still in the process of trying to get all the endings... Stuck trying the first one in the little list! But this game is a nonetheless a delight to play through!

I’m Azure#1836! :]

I am an artist, and a writer with about a million and a half little plot bunnies bouncing around in my head, interested in this jam but who has no idea how to program. So being able to help you is right up my ally! If you'll accept my help, I mean.


I have no experience with designing a game UI, but I'd be happy to at least try my hands at it! I've played enough visual novels to know how a visual novel UI should generally look, I think.


The only thing I'm unable to help with on your list at all would be music.

I felt a lot of this deep in my soul. Beautifully made

Beyond annoying to see that the homophobic dudebros got to the comments of this wonderful zine. These all made me feel so happy and fluffy! Everyone did wonderful work.