W reply. I'm feeling your success. Good luck.
Azrael
Recent community posts
Thank you H.ERO for sharing and thank you to Mori too for helping create this game.
Reading your struggles is interestingly inspiring as the way you deal burnout greatly relates to how we eat chocolates. Eat too much, it loses its desired flavor. Solution? Try new ones and hope to find the more desirable flavor from the unknown.
Body-control is a good fetish as not only its rare beauty as an uncut gem, but it also has the flexibility to be remade and/or connect with other fetishes. It could also be the driving force of one's own narrative as your game GEA use it.
Regarding your art, it could prove useful as a form of prop such as written literature in your game.
Follow what you feel best, and do what enables you forward.
This reminds me of a time when the prologue was still in progress, I somehow bugged the game at this exact time and saw a glitched silhouette of a girl on the right side when I was going back home. Scared the sht out of me and logged off. Played again after calming myself. She never appeared again, but I never stick around at midnight since then.
If I were given a nickel for seeing a post about a developer holding their project indefinitely because they bit off more than they could chew, I would have two now. I don't know why, but, weirdly, it happened twice now. I just wanted to say that meme. Anyway, it's normal to stop a project if it means that it will negatively affect both your real-life status and writing. Its pretty reasonable since pursuing it further with a lack of drive and commitment would only sacrifice your writing and might affect your entire game.
Since we're quoting people, I would like to provide you with a suitable quote for your dilemma.
"It is necessary sometimes to take one step backward to take two steps forward." - Vladimir Lenin
He's controversial, yes, but he did follow through with this when he was reviving Russia's economy, thanks to a certain royal family.
