This version seems more stable and smooth, that's nice !
Giving my 2cents (feel free to ignore) : now that you have a running game, you should probably focus on improving the gameplay. Here are a few things I noticed :
- flame shield visuals are bugged on this version, also the weapon is way too strong right now
- the magnestism sometimes behaves in a weird way (with items orbiting around the character )
- the vampirism stat feels out of place in this kind of games ( makes the game way to easy)
- bosses : do not feel bossy at all right now, besides being big they need special attacks (also, make them immune to KB)
- ennemies : the game needs to have ennemies with different patterns ( but I guess this is planned )
- the speed scaling could be smoothened : without any speed increase, the character feels too sluggish, and with some speed they feel very fast very quick
- it is not always clear on which stat each weapon scales , and it could be interesting to have a clear difference among the weapons (ie not everything scaling of crit damage and crit chance)
Thanks for reading that far :D