Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AzarAzar

10
Posts
A member registered 47 days ago · View creator page →

Creator of

Recent community posts

Haha, thank you! That's a comparison I'll happily take. I'm glad you enjoyed the cozy puzzles!

The art and music are beautiful—they work so well together and create such an immersive and relaxing atmosphere. I really enjoyed it!

Thank you! I'm really glad the game kept you playing. Hold-to-move is a great quality-of-life suggestion, and I'll keep it in mind. Thanks for playing!

Really challenging, but in a fun way—I lost count of how many times I died, haha!

Really clever concept! 

Really enjoyed this! The art style is fantastic, the music fits the atmosphere perfectly, and the gameplay makes great use of the Count Down theme. Nice work!

Thank you! I agree that the more interesting mechanics could appear earlier. Single-use recovery tiles are a great idea and would add more route planning. I'm glad you enjoyed the concept!

Thank you for playing! I'm really glad you enjoyed the puzzles. I agree that some subtle background music would help the atmosphere, especially something that fits the countdown theme. It is definitely something I would consider adding in a future update.

For level four, the key is that recovery tiles can be used more than once. Start by reaching the recovery tile near the left-middle, then head to the lower-right recovery before fighting the enemy in that corner. Return to that recovery tile afterward, then make your way to the upper recovery tile. From there, you should have enough steps to defeat the remaining enemies and reach the flag.

Thank you so much for playing and for the thoughtful feedback! I really like your idea of leaning more into the vibes and giving the little piece a personality and an unfolding adventure story.

This prototype was mainly focused on establishing the countdown and movement mechanics, but I agree that the middle levels could use more variety and a stronger sense of progression. Adding a narrative between levels could give the easier puzzles more purpose without forcing every level to be a difficult puzzle.

If I continue developing the game, that is definitely a direction I would love to explore. Thanks again!

Thank you so much for playing my game and for the helpful feedback! I'm really glad you enjoyed the concept and the gameplay mechanics.


You're absolutely right about the on-screen controls. I think that's a great suggestion, and I'll definitely add proper instructions the next time.


Unfortunately, I'm still a college student, and this game jam happened to overlap with my finals week, so I didn't have enough time to polish the game as much as I wanted. Even so, I really appreciate you taking the time to play it and leave such thoughtful feedback. Thank you!