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azaday

24
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A member registered Apr 01, 2024 · View creator page →

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Really satisfying puzzles, one of my favorites in terms of gameplay. Like the theming of the different corporations. Gives me zachtronics card game vibes.

adorable, the hamsters drove me slightly insane. love the colors and artwork

love arcade style games like this. only stopped playing because i need to get to rating other games!

stunning visuals, dadaist gameplay. nice  

hard! timing the jumps felt really tricky, maybe you can go slow-mo while in the air? appreciate the design of giving later lives more time 

really fun idea, would have preferred no background at all in exchange for a higher framerate. controls felt a little clunky, i wonder if mouse input might feel more responsive?

amazing concept to combine ai slop with warioware style minigames. why am I afraid this might actually happen...

artwork has a lot of character too

amazing concept to combine ai slop with warioware style minigames. why am I afraid this might actually happen...

artwork has a lot of character too

fun, just played with my partner. The controls seem a little buggy though, i swear I was pressing the right key yet it couldn't as incorrect.

cool concept, controls and movement feel satisfying. feels really polished too. replay system is a flex. i wish my own hitbox was a little smaller, but that might just be because I'm terrible at platformers ha

thanks for playing!

thanks for playing!

Awesome story, I found myself doing the same thing when play testing. Thank you for sharing!

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Felt chills more than once while reading these stories...thank you for writing and sharing them

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awesome game, love the music especially. Curious, how were the sfx/music made?

cool! yea I think it matches the tone of the game quite well

awesome remake, what is the start-screen music from? 

soft-spoken yet powerful. this is a beautiful game

really fun, the end page + ambient music nails that feeling of finally getting to rest and unwind after a period of stress. beautiful game

brilliant.

A different and thoughtful perspective, thank you for sharing. Reminds me somewhat of attitudes in demoscene.

Really fun bullet hell, plays super smooth and intuitively.

The mouse movement esp feels super sleek and easy to control. I also appreciate the phases + text interludes, gives the player an opportunity to rest and recollect themselves before the next barrage. The music is an absolute bop. Not sure if it was intentional, but at one point the blasts from the boss were synced with the beat of the music and that was even more hype.

 Some gameplay observations: 

- the particles of the background threw me off at times, when things are really crazy in my peripheral vision I sometimes mistook a bullet for a background particle and vice versa.

- holding 'z' the entire time feels a little redundant. Maybe it could be a toggle instead of a hold-to-fire.

Those are just small nits though, I had a blast playing. Thank you for the game!

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playing this game is a trip

So many positive things to say here...

The mechanics have a staggering amount of depth for how intuitive/simple they are. It feels like the built-in levels, all well designed, only start to scratch the surface of what can be done. The cropping/scaling/rotating/etc breaks the natural inclination to view a box as a box, a line as a a line, etc. and to view these basic shapes instead as resources for sculpting other platforms. E.g. a staircase can be constructed from a cropping and moving a quadrant of a square, or from expanding the right half of a square outline. Mind-expanding for sure.

Some ideas for improving the readability of the tools: maybe when using the rotate tool display the center pivot of the selection box so it's clear what pivot we are rotating around. That tripped me up for a bit. Same with the scale tool.

Love how easy it is to make your own custom levels, no level editor needed just make a bmp. brilliant.

Challenge for players: world3 cellinthesky.bmp can be solved with only one of the provided tools ;)