I really like the cutscene at the beginning and all the assets in the game. The boss is pretty cool and I like how you have different ways of attacking (punching, kicking, shooting). The platforms are a bit blurred and I feel like they can be made more clear (but that may be due to a difference in design choice).
az2306
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I like how well all the assets go together in the game and the fact that you only have one life (rather than a health bar that gives you extra chances to live). The fact that zombies can get you around the corner in the design of this map also increases the difficulty of the game, which is nice. I think would be nice to have a bigger and more complex map to make the experience more fun.
I really like the UI, animations, and overall environment in the game. It's really cool that there's a running and death animation for all the enemies instead of them floating and instantly disappearing (when they die). It would be nice to have an option to adjust the mouse sensitivity because the rotation on the player feels a bit too fast, but that is a minor issue.
I really like environment and all the art and assets, especially in level 2! The storytelling with the text and dialogue was really well done. The camera and controls are a little wonky but it does add a nice touch to the game. Maybe it's because the player movements are relative to the global axis rather than the player's local axis.









