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az2306

12
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3
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A member registered Sep 02, 2022 · View creator page →

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Recent community posts

I really like the cutscene at the beginning and all the assets in the game. The boss is pretty cool and I like how you have different ways of attacking (punching, kicking, shooting). The platforms are a bit blurred and I feel like they can be made more clear (but that may be due to a difference in design choice).

The assets and animation in the game are really well done. I like the color palette and the fighting mechanism that was implemented. I think it'd be nice to have a tutorial stage (or something along the lines) so players can be introduced to the controls and UI and get used to them. 

The camera movement in the game is really nice. I like how the sketch theme is consistent throughout the game asset as well. It would be nice to have a UI to show the dash cooldown and some additional guidance for the controls.

I really like all the effects and mechanisms in the game! The bosses are all very unique and cool - especially how you receive and unlock their special weapons after defeating them. It would be nice if the platforms were also drawn, but that does not affect gameplay much.

I really like the RPG turn-based combat + inventory system and the assets/environment in the game. The dialogue that appears when you interact with items is a really nice touch too. It would be nice to have a way to lower the music volume a little.

I really like the entire game -- the gameplay is very smooth and the environment + interface is really well done. The dialogue and multiple-ending system are super cool.  More sound effects would be nice.

I like the environment in the game and all the assets. Really cool how the player is glowing - makes them stand out. It would be nice to have a hint on which door is the correct one to enter (maybe I missed the hint).

I like the art assets in the game and the gameplay is really cool too. It would be nice if there's a way to indicate that 3 bombs are the max number of bombs you can carry and for the static sword the player is holding to disappear when attacking.

I like how well all the assets go together in the game  and the fact that you only have one life (rather than a health bar that gives you extra chances to live). The fact that zombies can get you around the corner in the design of this map also increases the difficulty of the game, which is nice. I think would be nice to have a bigger and more complex map to make the experience more fun.

I really like the UI, animations, and overall environment in the game. It's really cool that there's a running and death animation for all the enemies instead of them floating and instantly disappearing (when they die). It would be nice to have an option to adjust the mouse sensitivity because the rotation on the player feels a bit too fast, but that is a minor issue.

The wall jumping and grappling mechanism is insane. I really like all the design - it's very minimalistic and the all the boss were very unique.  The bullets have a very small hit box but I honestly think it's a me problem with skill issues :'D It was super fun to play and struggle through the game.

I really like environment and all the art and assets, especially in level 2! The storytelling with the text and dialogue was really well done. The camera and controls are a little wonky but it does add a nice touch to the game. Maybe it's because the player movements are relative to the global axis rather than the player's local axis.