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ayuan59

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A member registered Jul 24, 2019 · View creator page →

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Thanks! Glad you liked the 'juiciness'! I actually thought about adding some Roguelite elements—like a 3-card power-up system—to keep things fresh. Ideas like parrying bullets during slow-mo or having special 'slow-mo zones' would definitely add more depth. Sadly, I have a busy day job and only had two days for this build, so time was quite limited. I wish I could have spent more time on it!

thanks!

Thank you! That's a great point. I agree that the feedback when taking damage isn't clear enough right now and definitely needs to be optimized.

Thanks for the suggestions! I totally agree that adding more strategy would make the gameplay much richer. Unfortunately, I have a busy day job and only had two days to build this game. I really wish I had more time to implement features like that!

thanks!

Haha, nice one! You win!

thanks!

Thank you!

thanks!

Feel free to share your scores!