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AymericG2

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A member registered Apr 10, 2022

Recent community posts

Ypur game sounds interesting!

A few ideas to make the game harder:

1. Change number of enemies spawning. Add cards with number 4 to the deck for example, or always add 1 to the card drawn.
2. Reduce the number of heroic points, or make them roll over to the next mission so you have to choose to use them now and run the risk to really need them later.
3. Make the enemies move faster (5 instead of 4) so they do get a chance to get close. When they are unrevealed, they actually move the equivalent of 6.

Another comment: I found the melee option to be so much worse than the ranged option that I barely used the Brawler's ability. I preferred for him to shoot, than risk getting hurt during melee.

1. I rushed the scout to the key (using a few heroic points)
2. I rushed another marine to the door and opened it (maybe using heroic points)
3. Then it was fairly easy to have at least two escape, but really they all escaped

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Fun game! I played both missions, second mission was too easy, especially as I expected mission 2 to be much harder than mission 1. What would you change to make the game more difficult?

What is a poetry crawl?

How do you deal with Advantage / Disadvantage together with the moves?

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I gave the game a try. 
I love how you managed to create a world with simple rules. It was easy to follow the rules as I played.

I missed more agency in the combat, rolling dice for find out the result of my actions is not my thing. I'd prefer some dice placement, or card play instead.

Yes such a great simple game.

I wonder if a player vs player mode could work with these mechanics...
I like the turn-based aspect of the combat. 


Already very polished!