Another game jam winner, damn is so hard to pick a favorite in here!!!! Everything is top notch.
AylanJ123
Creator of
Recent community posts
Yooo! Thanks a lot for the comment! It was pin point! It's based on Wario World and Dumb Ways to Die. Now, regarding your question, let me go nerd mode:
We didn't have enough time but we wanted to change more stuff with the increasing Difficulty value but at the end we could only use it to affect spawnrate. It's a logarithmic function with diminishing returns, 66% as expected by minute 1, 100% by minute 2 and 133% by minute 3, 500% by 1h.
Now, the core's heat goes from 20% to 80% and stalls there by minute 2. That means 1 valve should be enough HOWEVER, every minigame you fail increases 3% the core's heat, making it so past 7 misses and 2 mins, 1 valve won't cut it and you'll be forced to handle both.
Technically, as the spawnrate becomes infinitely shorter, that makes it physically impossible to fix every minigame. Making it so core heat passes 200% with a total of 40 misses and 2 minutes, past that point you are gone for as 2 valves sum up to 200% coolant. Tho you'll probably die before that, as minigames take time to handle and valves lose speed independently.
Loving the concept! Tho sometimes its annoying when its 5 negative upgrades and one positive on both sides >:C but I guess is part of the RNG! For a future release that could be tweaked by making one side less harsh in exchange for less bonuses.
Apart from the music being too loud and a weird hitbox, everything is really good!
This was so addictive! Lvl 50 reached! There are some problems (Happens to everyone, specially in jams). It seems like spin and speed work really weirdly, somehow movement speed barely changes but speed rises the weapon speed? Also the timer increases too slowly and monsters are always super slow so it becomes almost impossible to get tons at once, its always 300-400.
On the other hand, the spinning mechanics is one of the least enjoyables I've ever seen, feels so rigged it hit the 0 a total of 13 times!!!!! IT clearly either uses a weighted list or maybe is bugged and always goes back to 0 if stopped right before.
The descriptions, art, music and idea tho, are REALLY good, and the game per se is super addictive!
Thanks a lot for re-testing!!!!!!!!!!!!!!!!!!!!!!!!!!!! About the lever, yeah I couldn't fix it on time. When the mini-game expires and you get punished, the lever never goes to it's place and remains there, non-movable.
I'm not sure how to fix it, should it fully drop down? should it reset back? That's a design tricky question! Thanks for the feedback :3





