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AylanJ123

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A member registered Jun 10, 2021 · View creator page →

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Another game jam winner, damn is so hard to pick a favorite in here!!!! Everything is top notch.

Huh ok thats top feedback. It does in fact get harder as time passes, maybe it doesnt scale enough. Well take that into consideration!

Paracopter Paracopte

The sounds are on point. This is exactly the amount of seriousness Juniper intended. Lovely.

Oh damn this was SO fun, it was pretty hard to understand what makes you go slower and the controls are a lil messy buit is SO good it doesnt matter

What in the Stanley Parable? This was SICK and deep.

This is a jam winner, how did you even manage to finish this on time???? This is HOURS of content, I even feel bad playing for free lmfao! Sell this later!

The game works fine now, still uh timers are waaaaaay too long so I got bored real quick, dialog kept me hooked tho.

I love when my arm bends like a lovecraftian tentacle monster

Yooo! Thanks a lot for the comment! It was pin point! It's based on Wario World and Dumb Ways to Die. Now, regarding your question, let me go nerd mode:

We didn't have enough time but we wanted to change more stuff with the increasing Difficulty value but at the end we could only use it to affect spawnrate. It's a logarithmic function with diminishing returns, 66% as expected by minute 1, 100% by minute 2 and 133% by minute 3, 500% by 1h.

Now, the core's heat goes from 20% to 80% and stalls there by minute 2. That means 1 valve should be enough HOWEVER, every minigame you fail increases 3% the core's heat, making it so past 7 misses and 2 mins, 1 valve won't cut it and you'll be forced to handle both.

Technically, as the spawnrate becomes infinitely shorter, that makes it physically impossible to fix every minigame. Making it so core heat passes 200% with a total of 40 misses and 2 minutes, past that point you are gone for as 2 valves sum up to 200% coolant. Tho you'll probably die before that, as minigames take time to handle and valves lose speed independently.

Sadly the game is unplayable, some default capsules chasing you. I like the hand drawn revolver tho and the fact that you are supposed to reload via a key combo is cool. 

This is easily one of the top ones of the jam!!!!!!!!!! Feels like those mobile games that hook you for HOURS. I would buy this. Btw loving you can pick the heroes in the main menu XD

Loving the concept! Tho sometimes its annoying when its 5 negative upgrades and one positive on both sides >:C but I guess is part of the RNG! For a future release that could be tweaked by making one side less harsh in exchange for less bonuses.

Apart from the music being too loud and a weird hitbox, everything is really good!

Thanks a lot for the comment!!!! I'll let the artist know! She is extremely talented and never ceases to amaze us. I'll be testing your game soon :3

This was so addictive! Lvl 50 reached! There are some problems (Happens to everyone, specially in jams). It seems like spin and speed work really weirdly, somehow movement speed barely changes but speed rises the weapon speed? Also the timer increases too slowly and monsters are always super slow so it becomes almost impossible to get tons at once, its always 300-400.

On the other hand, the spinning mechanics is one of the least enjoyables I've ever seen, feels so rigged it hit the 0 a total of 13 times!!!!! IT clearly either uses a weighted list or maybe is bugged and always goes back to 0 if stopped right before.

The descriptions, art, music and idea tho, are REALLY good, and the game per se is super addictive!

Thanks a lot for your review! It means a lot to us. Yeah the game is meant to be stressful, in the lines of Dumb Ways to Die as you might deduct. I'll be reviewing yours soon :3

Oh I love the mechanics! Reminds me of one of my old game jam submissions, it's in my profile. I love this type of games! Sadly, is too bugged to be enjoyable, but nothing that some work can't fix. I like the audio and visuals tho I need a slider for that audio.

Oh one of my favorites! Really creative! The only annoying bug I found is the box teleporting and glitching through the trampoline, but apart from that, its perfect!

Yo! Thx for your review! Pretty fun tho I think it lacks some juice. The camera is too wonky. Anyway, it's still pretty fun and has just the right amount of challenging. Maybe a better respawn system would be useful as it was a game breaking bug.

Yo! Thx for your review! Oh this is such a unique game!!!!!!!!!!!!!!!!!!!!!!!!!!! It's just   matter of improving visuals, the jumpscare and maybe extra curses and sounds before is ready to be sold.

It was really surreal, loving it. Would be cool to have the controls in the pause menu.

Woah really good submission!!!!! The audio is ASMR quality. Managed to survive 8 mins and over 60 monsters killed.

Welp! It's a submission! Not much I can say but hey for a single day it's got potential.

Oh this is a multitasking game! Incredible! Really enjoyable! Good submission!

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Welp got rank #5

The enjoyment lasted for as long as the laugh did! Cute visuals and loving the music XDDDDD

Would have loved to have more dialogues per person or maybe change the order, then it would be less of a clicking simulator! That might get ppl a little more invested. Super epic anyways!

Excelent submission this deserves more popularity!!!!!!!!!!!!!!!!

Made a perfect Jasmine!!!!!!!!!!! This got me invested you need to finish it and sell it man.

OOOOOOOOOH ok that's good feedback. The minigames can even be ignored, will just quickly heat up the reactor causing you to have to spend more time cooling it with the valve.

HMMMMMMM I think punishments need to be more evident and varying. I'll talk with the team about it1

Oh pretty interesting! First comment referencing the theme. You have to spin the valves or else the reactor goes kaboom, seemed pretty simple but maybe we didn't get to communicate it enough. Thanks for the feedback!

Good execution. Past a certain point the only enjoyment that remained is the curiosity of completing it and NUMBER GOES UP!
But fun nonetheless, felt creepy without jumpscares.

Oh hi again! Thanks a lot for your feedback!!!! Yeah the CTR part becomes confusing as it requires waiting for your character to arrive to the spot. Weve been thinking about how to fix that part of the design.

This deserves first place. Jesus Christ! (No, that name is forbidden over this land of demons) Holy moly this is too good! Not a single bug on sight, perfect sound design, game design and visuals.

How did you even manage to get this much done. Woah I need a full version of this for $12

First time jammers? Quite a game then! Really close to being complete for all I know!

Thanks a lot for re-testing!!!!!!!!!!!!!!!!!!!!!!!!!!!! About the lever, yeah I couldn't fix it on time. When the mini-game expires and you get punished, the lever never goes to it's place and remains there, non-movable.

I'm not sure how to fix it, should it fully drop down? should it reset back? That's a design tricky question! Thanks for the feedback :3

This was a cool fully RNG dependent game. Loving the sound design. Thank god there is no fetish art on sight. I don't even wanna talk about the other game.......

This was a cool fully RNG dependent game. Loving the sound design.

I'm feeling lost, but I think I got it at the end. Would recommend something else to do apart from spinning. Power ups? destroy something on stage? spin at a specific speed for a bonus? A lot of potential.