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AXX

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A member registered Jan 08, 2023 · View creator page →

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Perfectly hit the vibe! I really like the visuals.

Thank you! The camera for sure needs some fine tuning. Clipping for sure isn't a pleasure experience.

Seems to be a bug. You press esc to change the mouse sensivity. Maybe it somehow got set to a real low value.

Was really intuitive except the elements. Took me some time to understand how to use them. Great work!

Damn you really honored the theme "strange". I love the creativity you put into this game! Awesome work for a solo development.

This was a fun idea, hold me busy for some minutes.

I really enjoyed playing it.

First of all i loved the music. The idea and the story are cool.

Nice Pandaria reference and Id love to see more content!

great atmosphere. I could not figure out how and where to place the items.

I spent 10 minutes trying to figure it out.

Good game feeling and great implementation of a rythm game, but I have to agree that it is really hard (and I have played rythm games before) - could be due to the small "correct" reaction time.

Yeah win/lose state are totally a must have to add next! Thank you for the feedback.

Awesome visual. Would have been awesome to have a little bit more power of choice (for example choosing one of three organs) so the outcome of the run feels less random. Great work overall!

I am not a platform gamer, so it was incredible difficult for me. I like the visuals. Fitting audio would boost this game a lot!

Damn that definetly a strange place! I could not find the shoes in the first level and well then it hit me like a truck. Amazing work!

Nice theme, but I absolutely had no idea what to do after I have found my tent. I have read that there is minimal lore included, but I would at least know what or where to go so I can continue the game. Overall great idea with cute graphics!

It would have helped me if you explained the controls and the goals of the game in the beginning or in the pages text. I may have missed some features because I didnt know what to do. Nice shiny graphics with a cool environment.

Cute art with a fitting theme. It took me some time to understand how the control work and the controls also felt unintuitive, but after figuring it out it was fun to stop the "escapists". 

Lets exchange :D

https://itch.io/jam/brackeys-15/rate/4311148

Would love to exchange on feedback

https://itch.io/jam/brackeys-15/rate/4311148

Cute little puzzle game with a cozy feeling. I had some trouble to understand how the puzzle works but figured it out. The left steps display shows negative values after the "initial steps" are depleted and the music started a second time and I could hear it twice. Happened when I was trying to understand what I have to do on the first puzzle. Other than that the game loop works perfectly. Nice work!

I really liked the selections in the beginning defining your playthrough. It was a little on the harder side to clear the floor and progress. With some more polishing on the combat (making attacks of enemies more clear/visibile) it would help a lot, but that is just nitpicking for a gamejam. Overall everything works together really well!

That is something I have not thought about, but would enhance the visuals and immersion. I will keep this thought for my next projects. Thank you so much for the feedback!

That is awesome to hear! Exactly this was my intention when developing this. I am really thankful you could experience this!

Love the art and the theme. I struggled a little with the controls, but great job on doing some unique movement! Could be really great with some more polish.

Such an aesthetic game. I really like the powerstreams and how the objects kept their velocity when you removed them. The player can use some creative ways to solve the puzzles!

The second mitochondira theme I encountered. I really like the idea. I had some troubles to understand the powerups, so I mostly went with random and it mostly worked out fine!

Oh damn, I totally didnt get that!

Interesting concept and a tough game. Maybe it wasnt my genre, but I really struggled on some levels. The difficulty made me play for way too long!

Interesting name you got for your game :D Funny dialogues when you try something stupid on a puzzle. I really like the art and the puzzles. Everything blends well together! Well done.

Fun game, that could be great with some more polishing. Boss took me some tries and once he was dead I didnt get to the end. Good job on the balancing!

I took me way to long to repair my gacha house haha. I accidentally managed to press strg+w while playing and had to restart. Maybe I should pay more "attention".

Great concept. Even after a while it still want easy. Perfect challenge and nice to play!

Awesome visuals and soundeffects! Incredible level of polishing for a gamejam!

Awesome 1-bit visuals. Such a polished game for this amount of time!

Hilarious game. Really had to smirk at some of the employees descriptions.

Really cute game. I love the idea, but after a while I felt a little weak and missed the big boom, when I attacked with a big stack. Otherwise I really liked how the surrounding objects can get faster and slower :D

Awesome concept and visuals. Game was hard for me to play on a small keyboard without arrow keys, but I am probably a minority. Still had a blast!

At first I got annoyed that I couldnt stand still and shoot, but it somehow perfeclty fit into the game. I really liked the boss fights and the overall pace. Well done!

I already followed your development journey. Awesome what you have created. The atmosphere, the upgrades, the tweaking of the block ability. Great game!

Love the speed! Nice immersion on the tempo (could even be too good cause of motion sickness).