Thank you for the feedback! If you have time I would love to hear about what upgrades do you think weren't balanced in terms of price (like too little or too high of a price) or effect, and what would you like to see in a tutorial
axolotism
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A member registered Jul 18, 2025 · View creator page →
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A game about rolling a lot of types of dice, unlocking upgrades, bonuses, synergies and automation
Simulation
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Thanks for the comment; what is confusing, the upgrade description for the center die? It basically levels up on dots received from the dice you roll, and when it levels up it rolls. The value from that roll (1 or 2 in the beginning) is added to your remaining time, depending on how far you are in the upgrades concerning that. There is an upgrade that adds 0.5s, then another one adds 1s per dot rolled on center die level up. I could make that clearer, I need to check for something being a bit wrong about it too, in browser it seems like the leveling up sometimes doesn't work, even if it works in the .exe
