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axolotism

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A member registered Jul 18, 2025 · View creator page →

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Thank you for the feedback! If you have time I would love to hear about what upgrades do you think weren't balanced in terms of price (like too little or too high of a price) or effect, and what would you like to see in a tutorial

I will implement a more obvious buff when it levels up so that it's not useless in the early game. Was it clear that the progress bar levels up on dots received from the normal dice?

Can you please detail what would you like to see in a tutorial? Thanks for the feedback. I will move the tooltip a bit more to the left when it's too much to the right, that's probably what you mean, I didn't notice it

I appreciate that you like it, the prestige mechanic isn't implemented yet, so it's more like a teaser, I am very early in development

Thanks for the comment; what is confusing, the upgrade description for the center die? It basically levels up on dots received from the dice you roll, and when it levels up it rolls. The value from that roll (1 or 2 in the beginning) is added to your remaining time, depending on how far you are in the upgrades concerning that. There is an upgrade that adds 0.5s, then another one adds 1s per dot rolled on center die level up. I could make that clearer, I need to check for something being a bit wrong about it too, in browser it seems like the leveling up sometimes doesn't work, even if it works in the .exe