> Y no te preocupes, no tendras que pagar el juego otra vez.
No hay problema, son ¢5 estadounidenses, hay juegos que he jugado mucho menos que me han costado más caros.Me inscribiré en el newsletter!
Oh and the Oneshots! Basically I want to pay for your online art that hasn't been compiled in downloadable format yet. I know chapter 8 was never completed, but even if it never does, I would like to have a way to revisit it even if you fully move on from this.
I support and understand if you want to move on from these, I know you struggled for years trying to find the energy to resume it. Your new vintage romance comics have been a breath of fresh air and you seem more comfortable and motivated with it. For sure I'm looking forward to read more of it. It's just, I don't want to lose Drugs and Wires, it was a fundamental part of my 20s and it has soft spot in my heart.
Thanks for uploading these. My old hard drive broke and I thought I lost them forever. It's so sweet and hurting <3. Also I found out about High Spirits which is awesome, loved those two.
On a naggier note, is there a chance we could buy PDFs or CBZs of the main comic so far including the Fear and Loading zine, Wirepedia and the extras in general?
I know you don't have plans of deleting the website, but I fear it goes down some day, as most things do on the internet eventually. :c
Me encantó el juego. Tanto así que me daría bastante pena que perder el acceso al binario eventualmente si me cambio de teléfono. Google Play termina dando de baja proyectos si no reciben actualizaciones por mucho tiempo y ya me ha pasado ver un par de apps más o menos que convertirse en lost media.
Existing Google Play apps that are not updated and that do not target an API level within two years of the latest major Android version release, will not be available to new users with devices running newer versions of Android OS.
¿Hay planes de vender alguna distribución así en algun futuro? Sé que el sideloading se volverá más engorroso desde Septiembre, pero eso, lo apreciaría y compraría de nuevo con tal de poder guardar la apk como lo pude hacer con otros juegos de Itch como BOSSGAME.
I was going to say this game reminded of Nothing, but I just realised that both of you sent your games to Ludum Dare 45, which had "Start with nothing" as a theme. I really love how you both had a similar core idea by receiving the same input, but the execution is so radically different on the aesthetic level. I loved this game.
I love this game! I've been experimenting with Python scripting (using the evdev package) and Wine to make it playable with mouse. In turn, I used that new capability to mod the mouse and use it as a spinner controller, in the style of Tempest or Gyruss. It's was not perfect, but it was still a fun way to play.
I'm conscious it breaks the original intent to some degree, but with enough tweaking, it gave more control than keys and buttons.
Amazing. That explains the connection. Die By The Sword devs were going for a 3D Bilestoad style of combat themselves. I just learned about Bilestoad this week, and I couldn't stop thinking about how close the combat system was to Put Up Your Dukes (albeit slower and clunkier of course, it's a 1982 game after all)
I have a question. Does the game have a save option?
I know there is an option that says "Continue", but yesterday I beat Magma Dragoon and Colonel in Sky Lagoon, went to selection screen, lost to Slash Beast, and closed the game. The next day, I opened it, pressed "Continue" and started from Sky Lagoon again.
i hope it doesn't upset you, but while making the tests, I downloaded the Windows version of your game and replaced the JS files with ones called by the version hosted on itch (on this frame). By running a simple webserver on a localhost, it's possible to play it on any operative system. So, it's technically possible to make an offline Linux and Mac version, but I'm not sure if mounting it would be foolproof and worth supporting.
Edit: I'm an idiot. I made a small test with Electron and a sample webpage, and I had the same problem. Only then I realized that for some reason, unlike my browser, both Electron and WebView2 recognised my gamepad as player 2 (I'm using a "Twin USB Joystick" adapter). I plugged the the gamepad in the other slot and it worked! So, yeah, it worked!!! <3
Old message:
Ok, I'm back. I tried it on Windows and I can't get the controls to work. To be fair, my setup is far from standard, I use an original PSOne Dual Shock controller with an old USB adapter, but it DOES work with the itch version. For what I see, what Construct did was to compile your game using Microsoft Edge WebView2, so maybe it is related to this issue.
Maybe if you take your web export (the one you uploaded to Itch originally) and repackaged it using Electron instead, gamepad recognition would work better?
As a side-note: using Wine or Proton (the compatibility layer used by Steam Decks) didn't work for me on my other machine (the Linux one). But that's almost anecdotal, I don't expect Linux support.