Cool game!
Alex Delver
Creator of
Recent community posts
I really like the new tables placement for the 2026 A4 version, very compact!
I spotted a few duplicates in some tables though:
CYBERPUNK OBJECTS has "viral" twice in the same column.
SPACE OBJECTS has "photon" twice in the same column
TOWN GENERATOR Defenses table has "solders", meant to be "soldiers" (?)
Thank you! You just made my day :)
I'm thinking of making this into a real short game.
It would fit in a cassette case, building up on the idea of "TrashDex".
And the Apparil and Veecle sound like a great addition!
I need to make it clear to not pick up trash unless you're geared up with something protective, though.
Spent waaay too much time on this, but it hooked me, good one
I think I found an issue in web browser window mode?
1. Click+hold a room,
2. Drag the cursor outside of game bounds,
3. Release hold there,
4. Move cursor back in game bounds
This results in an autoclicker. It needs some finagling when positioning the cursor back, but I could leave it for as long as I'd like on auto.
Hello, I got a question about the order of operations on page 1. The 'complications' and 'aesthetic' tables - which of the tables are they? Let's say I pick the Arrayer of Armies - is the table right beneath his title the first table of complications? Is the aesthetics table on page 12? Where is the second table of complications?
If you would ever make an update to the pdf, may I ask you to put page references next to the key points, like: "aesthetic table (page .....)?
This is phenomenal. I have a Blades in the Dark character that I want to try this with - my Luna wears a reflective mask as if made of a one-way mirror. In reality, Luna can not see anything at all and just waits for the DM to describe the scenery, so she can act through whatever I say she does. She's been itching to break free from this situation.
Hi!
Whenever you choose a Feature to make a Check attempt, you roll a number of dice equal to it's value. Then count all Passes and all Fails.
Example:
You need 2 Passes to clear an area.
You roll Prowess, which has a value of 5, so you roll 5 dice. You get 3 Passes, and two Fails = the room is cleared, that's for sure, since you got at least two Passes.
Now comes the Tally!
Passes: you two 5's and a 4; Fails: you got two 2's.
Start the Tally from the highest values: 5, 5, 4, 2, 2.
So it goes like this:
5: (Up your Features or choose new Items) x2.
4: (Decrease any Feature by one, or lose an item)
2: (Decrease any Feature by one) x2
And... see if you're still alive and/or found anything good :)









