Hey, just wanted to say thank you - your Wallet Dungeons pushed me to try game design on my own.
Axiom Delver
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Hi!
Whenever you choose a Feature to make a Check attempt, you roll a number of dice equal to it's value. Then count all Passes and all Fails.
Example:
You need 2 Passes to clear an area.
You roll Prowess, which has a value of 5, so you roll 5 dice. You get 3 Passes, and two Fails = the room is cleared, that's for sure, since you got at least two Passes.
Now comes the Tally!
Passes: you two 5's and a 4; Fails: you got two 2's.
Start the Tally from the highest values: 5, 5, 4, 2, 2.
So it goes like this:
5: (Up your Features or choose new Items) x2.
4: (Decrease any Feature by one, or lose an item)
2: (Decrease any Feature by one) x2
And... see if you're still alive and/or found anything good :)
Hi, I've been sitting on a perchance.org hex crawl generator (art licensed under a CC BY-NC 4.0; f*ck GenAI) for some time and thought I could make a simplified version for this jam.
I'm not sure if this is an acceptable entry for the jam? Itch allows for projects with external links, but I wanted to check here first.