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Alex Delver

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A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

Cool game!

I really like the new tables placement for the 2026 A4 version, very compact!

I spotted a few duplicates in some tables though:

CYBERPUNK OBJECTS has "viral" twice in the same column.

SPACE OBJECTS has "photon" twice in the same column

TOWN GENERATOR Defenses table has "solders", meant to be "soldiers" (?)

this

this is the thing I've been craving

How cute is that?!

this looks incredible

This is INCREDIBLE
I need to play a gremlin on a plane so bad

Hi there! I'm curious what you got cookin'
And I have to admit, life DOES get in the way
I'm extending the deadline until the end of this week

This is in-cre-di-ble.

Thank you! You just made my day :)

I'm thinking of making this into a real short game.
It would fit in a cassette case, building up on the idea of "TrashDex".
And the Apparil and Veecle sound like a great addition!
I need to make it clear to not pick up trash unless you're geared up with something protective, though.

Thank you very much!

This is a lifesaver

That is such a nice game

Hello - terribly sorry to answer you this late, but yes - if it plays, and fits, it's good to go.
I'll be extending the deadline in a general anouncement; you'll still have time to go ahead with your idea.

Awesome game!

such a cool game! I played only the web version, but if there was any way to look at the whole construction when the game ends (maybe view slowly panning down?) that would be amazing

EXCELLENT

AWESOME

Hi, I'm not too good with Discord, honestly, and also wouldn't have the time to manage it :( 

This is so cool

oi, this looks brilliant

...imus nocte, et consumimur (a) igni

(sorry, I just noticed the file name)

Spent waaay too much time on this, but it hooked me, good one

I think I found an issue in web browser window mode?
1. Click+hold a room,
2. Drag the cursor outside of game bounds,
3. Release hold there,
4. Move cursor back in game bounds
This results in an autoclicker. It needs some finagling when positioning the cursor back, but I could leave it for as long as I'd like on auto.

this RULES

Email sent :)

Thank you, I will :) I'll be writing from the delver.of.axioms@gmail.com a little later today. Have a good one!

Hello, I recently got back to writing in the journal, and only now noticed that some entries in the random tables are duplicated.
If you would be updating the journal, I would love to make a list of the duplicates (and where they are), and send it to you? Cheers!

Absolutely, please do

Yo, this is phenomenal, you've done excellent work!

I'm wondering if this will also fit on a cassette tape sleeve...

This is a really cool project!

Thank you!

Hello, I got a question about the order of operations on page 1. The 'complications' and 'aesthetic' tables - which of the tables are they? Let's say I pick the Arrayer of Armies - is the table right beneath his title the first table of complications? Is the aesthetics table on page 12? Where is the second table of complications?

If you would ever make an update to the pdf, may I ask you to put page references next to the key points, like: "aesthetic table (page .....)?

naughty naughty :)

Lovely demo, would love to play the full version

This is phenomenal. I have a Blades in the Dark character that I want to try this with - my Luna wears a reflective mask as if made of a one-way mirror. In reality, Luna can not see anything at all and just waits for the DM to describe the scenery, so she can act through whatever I say she does. She's been itching to break free from this situation.

More games should use the card tower mechanic, I'm happy to see this!

This looks VERY good

Hey, just wanted to say thank you - your Wallet Dungeons pushed me to try game design on my own.

Oh that looks cool, I need to give it a spin

Thank you very much!

Hi!
Whenever you choose a Feature to make a Check attempt, you roll a number of dice equal to it's value. Then count all Passes and all Fails.

Example:
You need 2 Passes to clear an area.
You roll Prowess, which has a value of 5, so you roll 5 dice. You get 3 Passes, and two Fails = the room is cleared, that's for sure, since you got at least two Passes.

Now comes the Tally!
Passes: you two 5's and a 4; Fails: you got two 2's.
Start the Tally from the highest values: 5, 5, 4, 2, 2.

So it goes like this:
5: (Up your Features or choose new Items) x2.
4: (Decrease any Feature by one, or lose an item)
2: (Decrease any Feature by one) x2

 And... see if you're still alive and/or found anything good :)

Thank you!