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A member registered Apr 07, 2020 · View creator page →

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I ran this recently for a group of mine and it was delight! It took a little bit of time for everyone to get used to the sort of 'open discussion' style, especially since one of my players was brand new to games, but once we got going it was incredible.  The different player actions  give plenty of flexibility about what they could do to the myth, and the different generational beats gave  a nice background without being restricting.

The story we ended up telling tracked a group of vaguely 12th century Basque peasants as the spring that fed their village dried up. Their holy creation myth turned into a life and death struggle between the Whale-God of Storms and the Eels who started as minions but turned into avenging angels. The peasants eventually started an Eel cult though so, maybe not the best developments overall.

Either way, the game was super fun and I'm really looking forward to running it again!

I ran a session earlier today for a group of mine and it was an absolute blast! The text is full of atmosphere, and it sketches enough out that there's always something you can pull out of your pocket without feeling as though things are set in stone. The system itself is fairly simple and very flexible.

In the end our crew fought some baseball werewolves, turned some cosplayers into a small gang, and wrestled Dracula in a falls-count-anywhere street fight on the beach. I'm absolutely going to be running this again and its for sure made its way into my rotation of drop-in one shots

I got turned on to this game from an old Friends at the Table livestream and I'm so happy I picked it up. Once my group and I got used to the game flow, the entire system fell to the background; giving just enough support to guide the story but leaving plenty of room for improvisation. Overall it was a huge hit with us and I can't wait to play it again.

I ran this for the first time last night and it was great! Very easy to pick up and play from a GM perspective, with a ton of flavor to use as a jumping off point and plenty of room to ad-lib and build your own story. The whole style makes it very easy to cut between characters and have momentary cliffhangers while another player has the spotlight. I'm definitely planning on running this again sometime, and I can't wait to see what the next crew comes up with.