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A member registered May 09, 2016 · View creator page →

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I'll look into it.

It works well for me and I can't reproduce this bug. But one thing that can help you is to add this shader toy our build. 

Go to: Edit > Project settings > Graphics. And at the bottom there's a way to include shaders to your project. Drag WavySprite into there, it's in WavySprite/Shaders.

I hope this helps.

Weird. It should work across the board. It looks like the script fails to set a material. I'll check it and get back to you.

Makes sense, I'll try this out and will add this.

Honestly, I don't think it can be done with that shader. I wouldn't know where to start.

If you mean that you want to change the values back and forth during gameplay then you can do it with code.

I've just added a support for sorting layers. Should be no different from using same properties in sprites.

I don't think so. But I'll look into this. It's an important feature.

After some clicking around this started to happen.

Wow that ZX Spectrum palette!

I wonder how people can afford to make games of this quality and release them for free?

Nice app! An idea to make it slightly more minimalistic and functional. Remove the "Hex" button and just cycle through different modes when user clicks on the code field. Show something like [RGB: 128,10,255], [HSB: 269, 245, 255], [HEX: #800AFF] and remember last mode that was used.