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a.w. morgan

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A member registered Sep 01, 2021 · View creator page →

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(2 edits)

Oh my gosh, I'm sorry it took me so long to see this! Thank you so much!! And yes, if you haven't already found an answer for this, it's totally possible with Twine's tagging system. I'm actually working on this in another template I'll be sharing hopefully soon, but I'm happy to go over how to do it here too<3

First, you're going to add a tag to the passage you want the header hidden. In this example, I'm using the tag 'start':

Then you'll go into your Stylesheet and add:

.start .header {
  display: none;
}

And you'll end up with this:

No header! Hopefully this helps:) Happy coding and I can't wait to see what you come up with!

Thank you for your thoughts and hey, my characters aren't for everyone🤷🏻‍♀️

Haha not at all! There's definitely a learning curve to all of this stuff, feel free to ask me about any of it (although full disclosure, I get lost on some of it still too lol)

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Hi there! Good question. The "noreturn" flag works in conjunction with the "$return" function to prevent loops. So for example, when you visit the "stats" page, then click the "styles" page from the menu right after, pressing the "return" button will bring you all the way back to the story (instead of back to the "stats" page even though that was the last page you were on). The navigation arrow doesn't use the return function - it just goes back to the previous page, which is great...but I figured if there's a chance someone doesn't want to keep the navigation arrow (I don't like having a back button in my own game, for example), I'd better cover the bases with a proper "return" button for the menu pages. Thanks for downloading!

Aw I'm glad Ciaran is getting some love!! Desi and Mr. Morillo couldn't be any more different but I love hearing that you dig both of them 😝💖

Oh goodness, I'm so sorry I'm just now responding to this! Thank you so much for adding my little game to your list and for letting me know!! Such an honor to be included with so many amazing authors💗

Haha I'm glad to hear it! Both of my sarcastic babies are a lot of fun, so I'm happy you like them💖

Thank you so much!! 🤗 I'm glad you like the funny moments w/MC, I was definitely worried people wouldn't be into my sense of humor haha. I'll have more to share with you all soon, so stay tuned! <3 

Oh! And the glitching text is so much fun, right? For some of them, I used Hiev's 'Drunk Text' code and just tweaked the keyframes, and for the demon text I used a combo of 'Rumble' and 'Shudder' from here, also adjusting the keyframes until it looked just right. Yay coding!

Thank you!! I'm glad you're liking it so far! Hopefully will have more to share soon:)

Thank you so much, I'm so glad you're liking it so far!! <3

Congrats on finishing the game jam! I loved this story, it sucked me in right away and kept me interested until the end. I've gotten two endings so far and I'm definitely going to replay again to see what else I can find out. Awesome job!!

Yay, congrats on the demo drop!! I can't wait to read more!

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Thank you for reporting this (and for playing)!! Another person received this error when they played using an old save file. I'd recommend replaying from the start, which should (hopefully) eliminate those errors:)

Congrats on the demo drop🎉🎉🎉 I'm already super engrossed in the story and I can already tell your sense of humor is just *chef's kiss* based on the line "Good ol' Ben Frankie" lol. Can't wait for more!

Oooh okay thank you, I'll definitely have to check that template out!

No problem at all! Can't wait to see what you come up with!!

Thank you so much!! That's a good idea, and there are a couple things you could do. You could 1) opt to keep the bottom bar open at all times (instead of having it open on hover) and keep your real-time stats down there instead of in a separate stats page. To do that, you would need to adjust the footer height in the stylesheet - right now it's at 10% so just change that to whatever height you want and erase the .footer:hover section.  Or 2) you could add in a whole new section altogether to store the stats in, but that'll take a lot more coding to make work. Off the top of my head, I'm thinking you could add a new div id to the StoryInterface passage like this:


You'll need to add a new passage to store your stats (so in my example the new passage would be titled static-stats), and you'll need to add styling for the new div in the stylesheet.

#static-stats {
  font-family: var(--sansserif);
  font-size: 80%;
  text-transform: uppercase;
  letter-spacing: .2em;
  line-height: 1.5;
  position: absolute;
  right: 0;
}

Totally depends on how you want the stats to look, but this is what I put for the example and it ends up looking like this:


You'd have to play around with mobile formatting though since the mobile version doesn't leave room for stats on the side like this. Maybe something like:

top: 10%;
left: 50%;
transform: translateX(-50%);

This would put the stats right in the middle above the passage, but it does interfere with the title a bit (and also just doesn't look great). But hopefully this is a good starting point for you to make it work!!

Your game looks wonderful, I may have to check out Harlowe myself! But thank you, I can't wait to see what you create with it:)

Thank you so much!!! 💖 And I'm so glad you like my snarky bb Sam :P

Haha I promise I'm  not ending it here!! I'm so glad you like it so far<3 Sam is so much fun to write, so I'm really happy you're enjoying them too! I'll hopefully have more to share with you all soon, just working on editing chapter 2 now🎉

Aww, thank you so so much!! I'm seriously so flattered (and I agree, there isn't much sexier than a cynical demon in your head😂)! Hopefully I'm going to have more to share with you soon<3

I can't wait to see what you come up with!

Hi!! I'm so sorry for the late reply, but thank you for playing my game! I'm so glad you liked it💖 You're right, I do use Sugarcube and the glitch effect is called drunk text, which you can find right here! I also played around with the CSS on it to get the blinking exactly how I wanted:)

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Oh no!! I'm so sorry, I'm not sure why this error happened! If you'd be so kind as to report this on my error form right here, it'd really help me try to replicate and troubleshoot the issue❤️ Thank you for posting about it so that I'm aware of it though! And sorry again, errors are no fun to encounter:/

EDIT: Okay, I found a couple posts about this error (here's one, and another) explaining that this can appear when cookies aren't enabled on your browser. I'll update the game description here to say that cookies must be enabled to play:) And thank you again for reporting this, I learned something new today!!

This is beautiful!! The code is straight-forward and it's so dang elegant💖 You're so talented, my dear!

Thank you so much!!! I'm so happy you're enjoying it so far! And I'm glad you liked that option, I was definitely laughing when I coded that bit in😂

Thanks, I'm glad you're liking it so far! I'm not sure about the superstition cliche so I guess we'll see if it ends up going that way? But as for the flirt options, I'm planning to add them in the next chapter. No flirting so far :) Thanks again!

No problem at all!! Keep me updated on your game (if you want to ofc), I'd love to see what you come up with! 😊

I don't, I'm sorry!! I'm pretty nooby when it comes to twine too, honestly. I've only been playing around with it for the past couple months, and I just end up editing css directly in the stylesheet. An easier way would be much appreciated! And agreed, everything cerberus does is amazing, both writing and coding! ❤️

This is so lovely and well done!! Congrats again on the anniversary and thanks for sharing your writing with us, Parker!

I use Twine 2!! And definitely, nyehilism is super talented, I'm really glad that I happened upon their template since it really helped me get the hang of coding in Sugarcube. There's another really gorgeous template here. It's less conventional than the first one I linked to so probably not as easy to start with, but still a lot of fun to play around with :)

Thank you so much, I'm so glad you're liking it so far!! And yay for Desi love 💖 They're a real sweetheart and so much fun to write, so I'm happy you're enjoying them!

Thank you so much! I'm so glad you're enjoying it so far. The story format is Sugarcube (the most recent version, 2.35), and there's a really helpful template right here that includes the save and settings mechanics :) Good luck to you, and I'm always happy to answer coding questions!

Thank you! 💗 I'm so glad you liked it and I can't wait to share more of it with you!

Thank you so much!! And I'm so glad the colors helped :) I deal with eye strain too (especially with light text on dark backgrounds) so I really tried to make it less harsh. Thank you again, I'm happy you're enjoying it so far!

Aalaa!!! Thank you so much! <3 I'm so happy you like it so far (and that the design doesn't strain your eyes because seriously, I tried really hard to try and make sure that doesn't happen). Thank you for your compliments, this is just what I needed right now!!