This was such an excellent game! The mechanics and design made it hard but not unfair, and the sprites were so incredibly expressive!! I loved the movement and energy so much.
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Anything by these creators is excellent, but I really really loved this game specifically. The worldbuilding, the characters and their interactions, the mood, the art, everything was so so interesting!
11 teddy bears out of 10, would sail again
So much of this game resonated with me and the ending lines were probably some of the most uplifting things I've ever read.
these characters everything about this game so so much. This representation <3
Really well designed levels!
However, it was really frustrating when I would screw up jumps and things (forcing me to keep retrying puzzles I knew what I had to do to solve) when my muscle memory kept trying to use the up arrow instead of X to jump. This is an easy fix: change 'jump' to up arrow and 'switch item' to X. Alternatively, offer a way to input controls (if that's possible with PICO, I'm not sure).
It's a testament to the great puzzle design that I didn't give up immediately when I ran into these issues, though. Overall, really great game, and I'd love to see more!
I loved this game! I love the art and characters so much, especially Zheng. The plot twists and secrets were interesting but also made sense. The story was amazing, and it balanced serious and funny moments really well. It feels like far more than one month was spent on it.
I was also wondering whether a member of Stardust Soda was Chinese, because the mentions of food in particular were spot on! If not, then good job with the research!
One thing bothers me a little bit: while most of the information is consistent throughout all routes, I was confused when Zheng says the power from the jewel is familiar because it's theirs in one route, when in another they say that someone else's power was put in the jewel. Is this bit of background information supposed to be different between routes? That doesn't make much sense, considering the jewel was made before the start of the game. Clarification?
I've been a huge fan of Ib ever since I saw a playthrough of it (so probably like 3-4 years at this point) and was super curious to see how this would compare to it, since it's obviously stylistically inspired by it. I loved Solm! You could see the inspiration from Ib in the art and atmosphere, puzzles, and even some of the events, but its storyline was fresh and novel. It definitely wasn't a cookie cutter genderbent version of Ib like I was dreading.
It's definitely shorter and the puzzles may be a bit harder, but if you like Ib, I don't think you'll regret playing this.
(If you uploaded it as a .zip that'd also be really helpful and should work. I have a Wine which lets me run .exe files but still can't do anything with .rar files, and I think that's the case with a lot of mac users who play rpgmaker games)
This game is dark. The atmosphere was really interesting, like a melancholy fairy tale? Not sure how to describe it, but I enjoyed it but was simultaneously saddened.
Also how do you get the normal ending I only got the true end. Not sure if I actually want to get the normal end, but I'm curious