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avowiz

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A member registered Jun 16, 2020 · View creator page →

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Thanks so much. I'll look into fixing that as soon as possible 

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Prototype 3.2 is out, with a bunch of quality of life changes: https://avowiz.itch.io/druidcraft

Thanks so much for your time. Most comments I've gotten in other places I've posted have been about a lack of clarity/information too, so I see I still have a ways to go on that front. I appreciate it.

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Hey there~
My first ever non-jam game just hit a point where I feel the core loop is down. It's a prototype, so I'm mainly just looking to see how people feel about it mechanically (anything that doesn't click with you, is the general loop satisfying, ect), but any feedback would be greatly appreciated. It's a quick drafting card game heavily inspired by UFO 50's Party House (and a little Dominion). Currently only a browser and windows version, I can export other formats if anyone's interested: https://avowiz.itch.io/druidcraft

I love the aesthetic and the core of the game. If this was ever fleshed out with more choice and the like, I'd absolutely play it~

Thanks for playing~
I didn't leave myself time to playtest at all, so there's stuff that's super unclear and unintuitive. Movement is supposed to be unprecise, trying to get better at controling the little guy is the intended challenge. Space only does something when you touch a possesed object and see "Haunt?" pop up.

Thank you~
I'd intended it to be a web build, but left it to the last minute and messed up the export. Was too tired to figure out what I did wrong, haha.

It was intended, yeah. The goal was to use the movement mirroring to guide the enemies into tunnels you've made.

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My first game. Doesn't really work, lol. But I learnt all sorts of stuff, so I'm happy with it.