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avowiz

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A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Ooh, I knew about 1 (likely Tune, it's bugged). Didn't know about the Flute. Thanks a bunch~

I tested the game and got the same bug when I played Tune (looks like its the cause). Thanks for the heads up, I'll fix that once the jam is over

Turns out Tune is bugged and will soft-lock the game if you play it. Watch out y'all. Happy Foolin'

Nice to see a fellow card game. I would love a choice of cards to add though. Some great ideas here

Some similar ideas to out game, but a way different vibe. I love the aesthetic. I managed to barely win with no time left 

The most creative idea I've seen in the jam yet

So much energy coming off this game. Love how quickly it throws you back, so you can just keep going

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I made a previous post about the prototyping phase of my card game. It's now become a full vertical slice! Any and all feedback welcome. 

https://avowiz.itch.io/the-jumgler-vs

Added some juice and other bits of polish. More tiles on the way: https://avowiz.itch.io/jumgle

Think it's nearing the end of the prototpying phase, mostly looking for feedback on core loop and general feel: https://avowiz.itch.io/jumgle

Made a few clarity tweaks (big ui overhaul on the way), and added Calm Mode, a more chill and curated experience that'll hopefully ease new players in: https://avowiz.itch.io/jumgle

New mechanics, new cards, tooltips, and balance changes: https://avowiz.itch.io/jumgle

I've rebranded my game to Jumgle: The Abstract Garden Drafter, and made some experimental changes: https://avowiz.itch.io/jumgle

Prototype 4.0 is out, with bug fixes, more content, and a bit of juice: https://avowiz.itch.io/druidcraft

Okay, the issue you found (and a few others) has been fixed. Thanks for playing friend

Thanks so much. I'll look into fixing that as soon as possible 

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Prototype 3.2 is out, with a bunch of quality of life changes: https://avowiz.itch.io/druidcraft

Thanks so much for your time. Most comments I've gotten in other places I've posted have been about a lack of clarity/information too, so I see I still have a ways to go on that front. I appreciate it.

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Hey there~
My first ever non-jam game just hit a point where I feel the core loop is down. It's a prototype, so I'm mainly just looking to see how people feel about it mechanically (anything that doesn't click with you, is the general loop satisfying, ect), but any feedback would be greatly appreciated. It's a quick drafting card game heavily inspired by UFO 50's Party House (and a little Dominion). Currently only a browser and windows version, I can export other formats if anyone's interested: https://avowiz.itch.io/druidcraft

I love the aesthetic and the core of the game. If this was ever fleshed out with more choice and the like, I'd absolutely play it~

Thanks for playing~
I didn't leave myself time to playtest at all, so there's stuff that's super unclear and unintuitive. Movement is supposed to be unprecise, trying to get better at controling the little guy is the intended challenge. Space only does something when you touch a possesed object and see "Haunt?" pop up.

Thank you~
I'd intended it to be a web build, but left it to the last minute and messed up the export. Was too tired to figure out what I did wrong, haha.

It was intended, yeah. The goal was to use the movement mirroring to guide the enemies into tunnels you've made.