Made a few clarity tweaks (big ui overhaul on the way), and added Calm Mode, a more chill and curated experience that'll hopefully ease new players in: https://avowiz.itch.io/jumgle
avowiz
Creator of
Recent community posts
New mechanics, new cards, tooltips, and balance changes: https://avowiz.itch.io/jumgle
I've rebranded my game to Jumgle: The Abstract Garden Drafter, and made some experimental changes: https://avowiz.itch.io/jumgle
Prototype 4.0 is out, with bug fixes, more content, and a bit of juice: https://avowiz.itch.io/druidcraft
Prototype 3.2 is out, with a bunch of quality of life changes: https://avowiz.itch.io/druidcraft
Hey there~
My first ever non-jam game just hit a point where I feel the core loop is down. It's a prototype, so I'm mainly just looking to see how people feel about it mechanically (anything that doesn't click with you, is the general loop satisfying, ect), but any feedback would be greatly appreciated. It's a quick drafting card game heavily inspired by UFO 50's Party House (and a little Dominion). Currently only a browser and windows version, I can export other formats if anyone's interested: https://avowiz.itch.io/druidcraft
Thanks for playing~
I didn't leave myself time to playtest at all, so there's stuff that's super unclear and unintuitive. Movement is supposed to be unprecise, trying to get better at controling the little guy is the intended challenge. Space only does something when you touch a possesed object and see "Haunt?" pop up.




