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Avolation Industries

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A member registered Aug 18, 2018 · View creator page →

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If you have any vehicle mods that are slipping through the net - Drop your screenshots here or in the discord https://discord.com/invite/FvexHdffVW and I will add them in the next patch! Thanking you all kindly.

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Thanks for the report. I've tested it as far as I can, the number of vehicle mods out there is.. massive. I shall track down these ones you mention and add them in to the next patch. Every vehicle added to the database makes it that much more robust.  If you can list some of the vehicles that are not showing correctly I will track them down. Better yet if you can drop screenshots at https://discord.com/invite/FvexHdffVW Thanks for taking the time. 

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Oh yeah thats a great idea. Hadn't thought of that. I'll see if I can implement it in the next patch. Cheers. Unless you'd rather do it in your own version?

Thanks mate! Enjoy :)

Thank you very much! Yes there are some more due very shortly, a bit smaller scale than Mod Mixer tho. Still nice. Stay tuned!!

A new version is live with address to your feedback directly. Thanking you kindly.

ok duly noted! It does have its own log as well so I will tone it down. Thank you.

Feels good doesn't it!

ok first of all thank you very much for your feedback and diligence in providing the logs. they were invaluable. we have patched the mod to version 1.4.1 and it is live on itch now. update your install and try the mod again and let me know how you go!

~~~


ADS registers its hooks once per vehicle type (~475 times) and excludes locomotives — the reorder was leaking its code onto the map train, which is why loads broke with no player action, and only sometimes. v1.4.1 is up on itch: chains like ADS's are now order-locked with an explanation (picking a winner still works), and your saved reorder gets cleaned up automatically at boot — just update and play. One thing: older builds mis-report their version in the log, so whatever it says, grab the fresh zip. If the train acts up after that, send me the log — but it shouldn't.

Really useful, thank you — that narrows it a lot. Two follow-ups: (1) when you tested with MODMIXER_SAFE_MODE.txt sitting in modSettings/FS25_ModMixer/, did the under-the-map thing still happen, or hadn't you tried a load with it in yet? (2) could you paste the exact line from ModMixer.log (next to your game log) that mentions ADS? The literal error text will tell us a lot more than the summary. If it turns out safe mode does stop it, that confirms this is a lever issue we can fix outright rather than something inherent to having ADS installed.

Thanks for flagging this — that's not a known issue on the current build, but it does look like a specific failure pattern we've fought before, so I want to nail it down properly rather than guess. Two quick things that'd help a ton: (1) had you set anything in the Conflicts tab (a reorder, or "make winner" on a conflict) before this happened? (2) could you try dropping an empty file named MODMIXER_SAFE_MODE.txt into modSettings/FS25_ModMixer/ and relaunching — does the freeze/under-map thing still happen with that in place? That file forces ModMixer to skip all its levers for one load without losing your setup, so it'll tell us fast whether this is a config issue or something deeper. Really appreciate you reporting it — this is exactly the kind of thing that gets fixed properly instead of guessed at.

This version does not sort anything for you, it just gives you the information and toolset to make the changes yourself. the reorder chain mode is the best way as it will show you where stomps are occurring and let you reorder them if it is causing an issue.
Auto sorting is something that is on the agenda for a future version.

Thats great to hear!