I wish I could, but I can’t. When Steam places a title on permanent ban, they won’t ever accept changes or resubmissions. I don’t know if there is a possibility that I could make major changes to title, story, and characters and submit it as another title. But since it’s the only game I’ve ever submitted, I think they’d figure it out. Thanks for your comment, though.
AVNSnax
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Next release is coming along. It’s a little too early to be zeroing in on an exact date, so don’t hold me to it but it “feels” to me at the moment like late January.
UT is a little different from Confusion in that releases aren’t broken up by chapters like Confusion was. There are also multiple paths which didn’t exist in Confusion, either. I currently have 21 scenes mapped out for chapter 1 of which so far I’ve finished three, in addition to the two that were in release 0.1.1. I may cut it off sooner if the story makes sense at that point, so you can see why I can’t be very committal at the moment. 🙂
I don’t know or control how itch.io handles billing. I don’t know where you’re located, but I can use VISA and Mastercard to pay for itch.io games. But…
At this moment, if you want to get your hands on the UT first release, you can support me at the minimum $1 level (or whatever currency that works out to) on my Patreon or SubscribeStar sites, and you’ll have access to the current version download links. Aside from that, I don’t know what else I could do.
As somebody else here said, it’s easy to tell if the site is down. And I don’t need to go to another site to confirm it.
What sucks is having to manually come back every 10 minutes, then 30 minutes, then hours at a time to see if the site is back up. And even then, after it came back up the other day, images weren’t been served properly for hours afterwards meaning I couldn’t finish the post I was writing.
Apple’s developer site has a system status service you can access via this link. You can tell at a glance if there are issues anywhere. Itch would need such a detailed chart, but a few stoplights showing current status would be nice. And should be fairly easy to automate.
I want to be fair. You could go to Patreon or Subscribestar and make a $3 pledge and get the release on the same day. $20 patrons get it today, $9 patrons get it next week, and then $3 patrons as well as itch.io followers get it on the 1st.
And I probably wouldn’t have a free version at all, except that the paid version will show up on pirate sites almost immediately. If someone isn’t willing to pay for it, then no amount of goading or shaming will help. I felt that it’s best to just get out in front of the situation. 🫤
The site has been under a DDoS attack most day yesterday. Both our admins and the hosting provider worked on it for hours.
I get that. But I think that makes my argument–you shouldn’t have to stop working on defending the site to report that it’s happening. I still don’t know without actually trying it whether things are fixed or not. A simple site that has health meters for the various services that autmoatically update would help a lot.
After my experience with Confusion, and the fact that 99.96% of downloaders never paid anything for my hard work, I’m going to be charging a minimal amount for UT releases. As time goes on, the price will go up commensurate with the retail price of the final release. And it’s hard work–I’ve been working 12 hours a day, 7 days a week, for three months getting this first UT release out.
Because of the way that itch.io works with product releases, I can’t release a free version here after having charged for it without making it free for everybody from then on. The public version will be available on my Patreon or Subscribestar sites a week after the final supporter release, which would make it Nov. 8 for this first release. I have free memberships available on both services.
I’ve spent quite a bit of time today trying to upload a new product to itch. Because the site keeps going up and down, butler fails regularly on larger uploads. Nothing is more disheartening that seeing butler fail at the 96.9% mark on a 1GB upload. I also can’t seem to upload images for a devlog nor its cover art.
There needs to be some kind of system IMHO that alerts your devs when your site or any of its helper apps are down. And I don’t mean having to follow itch on Twitter/X because I refuse to let that garbage personal data grabber and ideological hellhole in my life. A simple link that devs could go to to see the site’s current status like some other sites do would be great.
There hasn’t been an editorial review of the game. Yet. Steam objected to a host of things having nothing to do with the app itself, and said they wouldn’t review it until all of the requested changes were made. That’s what I’m working on.
There are a couple of scenes in Confusion that are arguably objectionable, at least in Mastercard’s eyes, so we’ll see. I expect there to be at least one more round of changes before they allow it to be released.
I mentioned the progress with Steam in another status post. Essentially, the ball’s back in my court after they sent me a laundry list of issues that needed to be addressed before they would even consider reviewing the game. I’ve been putting off making the changes for a variety of reasons, but mainly in order to get UT off the ground with a first release.
😕 How is that conclusion “such an obvious thing” based on your reading of the story? Alex never experienced any sexual attraction at all until later in life. Young Alex saw a psychologist for years before she was diagnosed with gender dysphoria. Gender does not mandate sexual attraction, in fiction or in real life, and contrary to what the Right would have you believe. That’s part of the message I was trying to convey.
Holy shit. The story is amazing!
Wow! Thanks so much!
Is there a chance at an epilogue?
That’s why the finale is taking so long to finish. Chapter 10 and the Epilogue are essentially two chapters in one. I’m finishing up the last of the animations this month. (Health issues notwithstanding…)
Thanks!
Hmm. Did you upgrade your computer, or change to another machine? Save files go somewhere that you have to go way out of your way to delete. I wish PyTom would add an Uninstall feature that would get rid of your save files along with your game if that’s what you wanted, but nothing like that exists today.
Of course, the game has been improved a lot since the beginning, so maybe you’ll see things on a new playthrough that are better than they used to be?
Thanks. For the record, I will not abide by lower quality. I may just skip some more involved animations in order to get the project out in a reasonable amount of time. Some of the images I create take hours to render. Then, they’re denoised, re-exposed, and touched up in Affinity Photo, a process that can take almost as long as the original render. Animations are just a series of renders, and if each one takes hours, then 60fps animations take…well, you can do the math. 😇
Don’t get me wrong–some people liked the pics. In the note that accompanied the images, I said something along the lines of imagining that she was an actress playing a villain in a movie, and wasn’t so bad IRL. Think Hela in Thor: Ragnarok. She was a sociopathic killer with a (literal) God complex, but Cate Blanchett…
As far as the story goes, chap 7 will offer a bit of catharsis. Can’t say more without giving things away, but karma’s a bitch.
Thanks for your comments. I know chapter 6’s ending was rough, but it sets up Alex’s path for the rest of the story. I tried my best to warn people that it was coming, but it’s still hard to visualize until you actually see it. You can only have true highs once you experience some true lows as well, right? The main issue is that it’ll be another 3 to 4 months until the next chapter releases, so try not to let your imagination run wild. Rest assured that everyone involved will get what’s coming to them, more or less, by the time things wrap up in the final chapter.
For chapter 6, we’ve put scene 1 in the can and started on scene 2 (of 10). As far as the length of the chapters go, there’s a definitive calculus to creating AVNs. tl;dr: Quality, Time, and Cost. Like the classic Iron Triangle, you can have two, but not all three.
Confusion is more a short story than a novel. It was written in 2021 during the pandemic. It’s complete. All we’re doing is staging and rendering the images needed for each scene for each chapter.
So, for this reason the rest of the chapters will be approximately the same length except for the final chapter which will be about twice as long. If I could afford to hire three more 3D artists, we might get things done more quickly, but the story length would still be set.
As far as Zoey goes, we’ll just have to wait and see.
We’re taking a couple of weeks off this month (we’ve been working pretty much non-stop since last summer). Additionally, chapter 6 has a couple of particularly difficult scenes to stage, so the tentative schedule has it releasing early July. We’ll obviously try to get it done sooner if possible, but as always it’s better to underpromise and overdeliver. 🙂
Wow, thanks for the kind words. That has been our plan all along: releasing eventually on Steam and GOG. I’ve said several times that I appreciate everyone that’s played, as they’re kind of our unpaid beta testers while the VN is in development. Keep an eye out for Chapter 5 which will release in the next couple of weeks! We’re in beta testing right now, and it’s all looking pretty solid.

