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AvidCasual

11
Posts
A member registered 2 days ago

Recent community posts

I am also highly impressed by the depth of this game. It has so much polish and neatly displays a lot of information. Reiterating it does have a lot of replayability. I don't understand all the mechanics, but had a good time here.

Might be helpful to have a tutorial of some sort. I was confused at the beginning on what each station was doing.

I couldn't figure out the game, and wasn't sure if the dodge wasn't active yet, or just wasn't working?

Love me a good puzzle game. Small critique, maybe have a level indicator somewhere? I was unsure how far I've gotten after a while.

Interesting concept. I obviously don't understand the concept of a doomsday clock and died within 5 days.

I am not sure if it was me, but I couldn't jump and thus could not progress. The jump didn't feel like a jump after you reach the first ramp area. Also the side movement was crazy fast going left and right.

Also took me a second to understand how to play, but maybe utilize the space bar because it feels more intuitive to use as an interaction.

I like the premise of this game. I wonder if there can be visual or audio ques when you are asleep?

Took me a second to understand the mechanics of the game, but I found myself just spamming the Heavy Strike.

I found the intro scene very hard to read. I like the idea of the distressed text, but maybe ease up on it a little bit. I do love the premise though, very unique, but I would prefer to progress each step myself. I'm a slow reader so it was hard to grasp what was happening before it auto played.

I agree, the movement speed was too fast at the start. It feels like it should build up from a slower speed at the start.