Thanks so much! Glad to hear about the soundtrack because I had quite some trouble with my usual software and had to improvise half the process in the end
AveryOk
Creator of
Recent community posts
Nice puzzle game! One piece of feedback I have is to prevent multiples of the same sound effect at the same time. There's probably multiple ways you could implement this, but for instance you could have the AudioStreamPlayers be independent from the objects that make the sounds, rather having one as a child of the level which is called upon by all the objects that want to make that sound. The default for the max polyphony is 1, meaning that even when multiple of the same sound is called on the same frame, only one will play and it won't be louder than usual.
Very well done! I will say, I'd appreciate if the movement was a little more responsive. Some of the earlier parts with long jumping sections were difficult with the low friction. My favorite part was that last screen, where you could really plan things out and be very consistent by only pressing a few buttons. I have to imagine this would make a very good speedrunning game.

