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AveryOk

18
Posts
1
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A member registered Mar 23, 2023 · View creator page →

Creator of

Recent community posts

Thanks so much! Glad to hear about the soundtrack because I had quite some trouble with my usual software and had to improvise half the process in the end

Yep, I'm realizing now I should've came up with something for more impact while attacking the boss, even if most people figured it out. Thanks for the feedback!

You can shoot the boss and win the game. I should have done something to make that more clear, I suppose... it's been a common thread across the feedback I've gotten. There is a healthbar, but maybe people just haven't been noticing it.

Very cute art and an impressive amount of dialogue and interactions for 4 days! I loved the part of the story where troncodrilo went to the moon.

Nice puzzle game! One piece of feedback I have is to prevent multiples of the same sound effect at the same time. There's probably multiple ways you could implement this, but for instance you could have the AudioStreamPlayers be independent from the objects that make the sounds, rather having one as a child of the level which is called upon by all the objects that want to make that sound. The default for the max polyphony is 1, meaning that even when multiple of the same sound is called on the same frame, only one will play and it won't be louder than usual.

I will say, the only bullet hells I've played for a long duration are Star of Providence and UT/DR, so it's certainly derived from that yeah lol

Thank you for the feedback!

This is really good! It's so cool seeing another bullet hell because I made one as well and it's so different. Have you played rabbit & steel? These mechanics are very reminiscent of it, one of my favorite games recently

Very well executed! I wonder how long you spent making dialogue and unimportant apps, it adds a lot in the end

Cool concept! The post processing is really well done.

Feels extremely unfinished. I like the idea though, and props to the musician.

i love lemon cat

Fun game! I have to say the randomness hurt my enjoyment of it a little, I'm not entirely sure if that was intended. I would've liked more alternate paths, I think only the first level had some.

Very well done! I will say, I'd appreciate if the movement was a little more responsive. Some of the earlier parts with long jumping sections were difficult with the low friction. My favorite part was that last screen, where you could really plan things out and be very consistent by only pressing a few buttons. I have to imagine this would make a very good speedrunning game.

emily 2…….. 😢

OMG WHEN WILL YOU MAKE THE SEQUILELL !!???? I NEED EMILY TWO

please make emily 2 !!!1!

Thank you so much! Guess all that time binging GMTK wasn’t for nothing…