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Aventura en la Fogata

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A member registered Oct 06, 2021 · View creator page →

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Mother needs Flesh was an amazing experience. It has been one of the games I have enjoyed the most to teach and run. Easy to new players, and easy to game masters. The hardest part to players was remembering which die was which, but after lining them in order that got solved quickly. The theme and the mechanics themselves were great.

The random tables are pretty suggestive and useful. The game also is quick, at least it felt natural to run it quick. So usually I could run two scenarios in 3 hours, which is great. Players can use the the advancement mechanic and then use it right away.

My two things would be a little more begginer GM tips. Like how to structure an adventure in this game, or examples on how to handle combat. I had no problem with that, but maybe a newer player may want more guidance. It can be another small document. With combat I assumed a narrative approach, causing damage only as consecuence for failure. But I don't know if that was intended.

The other thing is that in the character sheets the colors make it so when printing in black and white, the letters on dark red look too dark. Oh, and Bash and Dash may sound too similar in some accents or to English as second language speakers as me. Not a problem in design, but it did cause some pause in our games.

Again. Thanks a lot for this amazing game and for your work. I will be recommending this game as much as I can.

Got this on the bundle, and it is an amazing way to gamify a behaviour that I already have, while also making it fantastic and placing goals to achieve. The system is easy, rewarding, and also very generous with the points, so you can confortably defend your archive. But it's important to seek the final goal of 500 points; since the levels are increasingly harder to get and at some point, the steady increase in the enemy hordes will be too much for you to keep up.

What I like most about the game is that it encourages people not only to hoard pdfs or materials, but to actually read them in a way that they can rate and have opinions about it (and now play them with the alternative rules). The fact that there is no mechanical penalty if the Legion wins one week makes it casual enough for people that have other things to do; but I will be substracting from my points if that happens. I already have an archivist level and I will seeking more.

The only real suggestion that i could give would be making the fillabe spaces in the PDF wider, specially for the Points. As it is currently, you can only see two digits, even when one of the goals is to collect 500 points

Had an absolute blast with this game. We had a little time after another game, and I ran it for other three.

For us it worked that instead of 100 goblins each, they all shared the 100 goblin pool. It worked really well as a clan.

Amazing game, thanks.